Earlier this year, Rocket League developer Psyonix ditched the game’s loot crate and key system in favour of a more transparent system of blueprints and credits, giving players the ability to see the prizes they were unlocking. But now players say the new system winds up costing them more to get the loot they want.
As our sister site The Loadout reports, several Rocket League pro players have expressed frustration and concern about the pricing of items in Rocket League’s new item shop. The original system dropped blind loot crates that players could spend keys to open. That was replaced with a more explicit system of blueprints and credits: After a match, you would receive a blueprint that showed exactly what you’d be winning, and you spend credits to unlock that specific prize.
Credits, however, can also be spent in the new item shop, which features a rotating selection of prizes, as well as random blueprints. G2 Esports’ Dillon ‘Rizzo’ Rizzo took to Twitter this week shortly after the launch of the shop to complain about the pricing scheme for in-game loot.
“I tried to like it, this update fucking blows,” he wrote. “I support nearly anything Psyonix tries to do but this feels low effort and not even well thought out at all.”
$53 for the whip 😱 feeling blessed 🙌 pic.twitter.com/RbYeLeFcie
— G2 Rizzo (@Rizzo_TV) December 5, 2019
The next day, he wasn’t feeling much better about it.
“Woke up in the street cuz psyonix took my house, good morning,” he tweeted.
“The new blueprint system is a complete rip-off,” writes Steam player Jyv, who has 680 hours logged in Rocket League, in their December 4 review. “The prices are nowhere near the market price before the change… You used to spend 20 keys worth for 20 items if you open crates, now you use 20 keys worth to get one item from the shop.”
The Rocket League subreddit is full of similar complaints – as well as a lot of memes poking bitter fun at the situation.
Neither Psyonix nor Epic Games, which purchased Psyonix earlier this year, had yet commented officially on the issue at the time of this writing.