Slay the Spire has sold a million copies in Early Access


Deck-building roguelike Slay the Spire has sold a million copies since its Early Access launch in November. Developer Mega Crit games announced the milestone along with one of Slay the Spire’s regular updates Thursday, along with the usual list of tweaks, fixes, and additions to the game.

“Just a few days ago, we reached 1,000,000 players for Slay the Spire,” Mega Crit wrote in the Steam post accompanying Weekly Update 31, which adds a Custom game mode. “It’s been a wild ride as the two of (and a great number of collaborators!) started work on this game almost 3 years ago.”

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If you aren’t one of the million players who have checked out Slay the Spire, it’s a run-based roguelike with an FTL-style system for moving through a series of dungeons, with monster encounters represented by fast-paced card combat. As you defeat monsters and find treasure, you’ll add to your deck, which changes completely based on which of three characters you pick at the beginning. It’s simple enough to pick up and play, but there’s a lot of complexity in its card synergies and building strategies.

“The feedback and reception for the game has been far more than any developer could hope for and we’d like to sincerely thank all of you for playing the game, creating amazing content, and even starting riots over boots,” Mega Crit wrote. “We hope to pay you all back by working our butts off.”

Mega Crit has steadily introduced new features to Slay the Spire, including daily challenge runs and a new character, the Defect. The new Custom game mode introduced this week allows players to select mutators for bespoke runs, and Mega Crit says it’ll act as a basis for adding new challenges, such as an Endless Mode and mod support.

When Ali tried out Slay the Spire, he found that it has as much in common with Pokemon as with its CCG brethren Hearthstone and Gwent. Steam users have been pretty enthusiastic about Slay the Spire too, awarding it an “Overwhelmingly Positive” aggregate review score.