A new endgame mode called Warzone has arrived in Warhammer 40K: Inquisitor – Martyr, Neocore’s Diablo-esque romp through the grimdark far future that emerged from Early Access last month. Warzone gives high-level characters a chance to test their mettle against challenging waves of enemies and earn some of the game’s rarest and most powerful gear.
It’s set up a bit like a traditional horde mode, but Warzone adds a few extra layers. There are stories to go along with each of the five narrative stages in Warzone, which players will have to complete in order to unlock Warzone Missions and “infinite levels.”
Rather than the traditional static defense of most horde modes, Warzone has players proceed through a map clearing out rooms full of enemies. Once that’s done, a door opens into the next area.
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Each narrative stage consists of ten battles, and each of these has its own set of mutators, which are called hazards. These throw in additional challenges to each wave-based battle, with new hazards unlocked at the end of each stage.
It all sounds a lot more complicated than it is in practice. And that’s good, because Warzone’s challenge is meant for high-tier characters. Once you’ve unlocked Warzone Missions, you’ll need to have a power rating of at least 1100 to begin taking them on. New mission tiers unlock as you gain each additional 100 points in power level, up to 1500.
Warzone has its own set of rewards to make the challenge worthwhile. Inquisitors can earn the game’s most powerful items in Warzone, and the mode also comes with its own unique set of skills, which are only useable in Warzone.
Neocore says favour players earn in Warzone will eventually be used to buy items from a special Warzone vendor, which will be introduced “soon,” according to the update on Steam.
Warhammer 40K: Inquisitor – Martyr has had a bit of a bumpy launch, earning a “mixed” rating on Steam as players complained about bugs in their reviews. However, Neocore has said Martyr’s endgame is going to be reactive to community feedback, and will develop and change based on what players decide.