Call of Duty: Black Ops – Cold War wildcards were initially revealed off the back of some leaked multiplayer gameplay footage and have now been confirmed following the official multiplayer showcase. That means it’s time for us to roll our sleeves up and figure out how they slot into Cold War’s create-a-class system – we’ve already put the first Black Ops Cold War field upgrade under our microscope.
Wildcards have featured in every Black Ops game since BLOPS 2, as well as Raven Software’s Advanced Warfare, and offer a little more class flexibility than other create-a-class formats by allowing you to equip two perks from the same perk type, equip extra lethals, and even equip two secondary weapons instead of a primary. Most of the benefits these wildcards grant have existed in other guises before, typically as perks, but wildcards have allowed for some more extreme build options.
While the footage we’re looking at is in an alpha state, there are a few significant differences to how wildcards work in Black Ops Cold War. So join us as we look at the wildcards that appear in the footage, and explore how they fold into Call of Duty Cold War’s wider create-a-class system.
Call of Duty: Black Ops – Cold War wildcards
Here are all of the Call of Duty: Black Ops – Cold War wildcards:
- Danger Close
- Law Breaker
- Perk Greed
Equip extra lethal and tactical equipment, and start with max ammo.
This will be handy for players who know their nade spots or like to set up every rush with a flashbang. Max starting ammo is a nice touching especially for players who reliably start streaks.
Equip any weapon in either slot and equip any perks.
Whether you want to primary weapons, two secondary weapons, or three Call of Duty: Black Ops – Cold War perks from the same perk category, Law Breaker is all about letting you shape the class you want. We have no doubt that some players will want to create a high speed class with a shotgun and launcher combo, so it’s nice to see they’re able to.
Unlocks 3 additional attachment slots for your primary weapon.
This will make meta builds for certain weapons very, very interesting as you’ll be able to tune a gun even more rigorously for the play style you want.
Equip 3 extra perks.
Simple but effective, this wildcard means you can double up on stealthy perks, have both tactical grenade resistance and explosive damage resistance, and run into battle with recharging equipment and the ability to see enemy footprints.
Wildcards were not a particularly popular or integral part of most Call of Duty classes, so it looks like Treyarch are looking to make these a more important aspect of create-a-class for Black Ops Cold War.