Choosing the correct wildcards in Call of Duty: Black Ops – Cold War can be the difference between a good custom class and a great one. We’ve already tackled the Black Ops Cold War field upgrades, now it’s time for us to analyse how the wildcards work in Cold War’s create-a-class system.
Wildcards have featured in every Black Ops game since BLOPS 2, as well as Raven Software’s Advanced Warfare, and offer a little more class flexibility than other create-a-class formats by allowing you to equip two perks from the same perk type, equip extra lethals, and even equip two secondary weapons instead of a primary. Most of the benefits these wildcards grant have existed in other guises before, typically as perks, but wildcards have allowed for some more extreme build options.
If you’re wondering why you may not have access to the wildcards just yet – you’ll need to reach level 12 first. Wildcards drastically upgrade any custom class you build, so it’s worth trying to unlock them right away.
Call of Duty: Black Ops – Cold War wildcards
Here are all of the Call of Duty: Black Ops – Cold War wildcards:
- Danger Close
- Law Breaker
- Perk Greed
Equip extra lethal and tactical equipment. Start with additional ammo.
Danger Close is handy for players who know their nade spots or like to set up every rush with a flashbang. Additional starting ammo is also a nice upgrade, especially for players who reliably start streaks. The Danger Close wildcard is unlocked at level 12.
Equip any weapon class in either slot. Equip multiple perks from one Perk category.
Whether you want to primary weapons, two secondary weapons, or three Call of Duty: Black Ops – Cold War perks from the same perk category, Law Breaker is all about letting you shape the class you want. We have no doubt that some players will want to create a high speed class with a shotgun and launcher combo, so it’s nice to see they’re able to. The Law Breaker wildcard is unlocked at level 21.
Unlock three additional attachment slots for your primary weapon.
Gunfighter allows you to finetune a weapon even more rigorously, upgrading the number of additional attachments you can use from five to a whopping eight. If you’re the type of player to carry around a launcher as your secondary weapon, Gunfighter ensures your primary gun is as powerful as it can possibly be. The Gunfighter wildcard is unlocked at level 27.
Equip an extra Perk from each Perk category.
Simple but effective, this wildcard means you can double up on stealthy perks, have both tactical grenade resistance and explosive damage resistance, and run into battle with recharging equipment and the ability to see enemy footprints. The Perk Greed wildcard is unlocked at level 27.
Dive deeper: Call of Duty: Black Ops – Cold War guns revealed
Wildcards were not a particularly popular or integral part of most Call of Duty classes, Treyarch mixed things up by make these a more important aspect of create-a-class for Black Ops Cold War.