Call of Duty Warzone 2 patch fixes annoying proximity chat bug

The latest Call of Duty Warzone 2.0 patch addresses an annoying bug with proximity chat that would cause multiple player names to display over each other.

Call of Duty Warzone 2 patch proximity chat bug: A sniper in a green ghillie suit holds a rifle covered in camo netting while sitting in a grassy field near the pylon for a wind turbine

A new Call of Duty Warzone 2.0 patch is out now, covering both Warzone and Modern Warfare 2. It includes fixes for a laundry list of minor issues, but it finally addresses a visual issue that’s been plaguing the FPS game’s players for the past month: the proximity chat bug that causes speaker names to stay on screen and overlap with each other, rendering them unreadable.

This visual bug has been an issue for at least the past month, showing up on the Call of Duty Warzone Trello page toward the end of December. A player’s name would appear in the chat box when they started speaking in proximity chat, but their name would persist on screen, even as other players spoke. The result was multiple player names layered over each other, rendering all of them illegible.

Now that’s been fixed, along with several other annoying bugs Warzone players have noted. Infinity Ward has also addressed an issue with longshot challenges not working properly when opponents were using the Last Stand perk – which should be welcome news to all the camo hunters out there.

In DMZ, Infinity Ward has addressed a duplication exploit and fixed a number of other bugs, and across the board there should be fewer crashes in the game client. The studio also says it’s made some navigation improvements to the battle pass map and added a feature to highlight any unspent tokens.

The full patch notes are available on the official Call of Duty site.

Check out our guide to the Warzone 2 map to get acquainted with all of Al Mazrah’s points of interest, and be sure to check out our recommendations for the best Warzone 2 settings for PC to make sure you’re squeezing as many frames per second out of your rig as possible.