Cyberpunk 2077 classes are going to be an incredibly important part of your playthrough. Afterall, CD Projekt Red’s upcoming sci-fi game is an RPG, and so your role in the world of Night City will be no small after-thought.
The game is based on the pen-and-paper RPG Cyberpunk 2020, and so there are plenty of roles that the developer could have chosen from: rockerboys, nomads, hackers, journalists, cops, fixers, and many more. However, CD Projekt Red have opted for just three of the original game’s many archetypes. Your character will have the option of being a techie, a solo, or a netrunner.
Whatsmore, Cyberpunk 2077 classes are fluid: you are not locked into a single class. The role you choose at the start of the game define your initial strengths and weaknesses, but you can customise your abilities as your progress through the campaign, mixing elements from each archetype without restricting your role. So you may start life as a solo but become a mostly techie-based build by the game’s conclusion, or develop into a multi-talented hybrid who can do a little of everything.
CD Projekt Red has revealed very little of the classes so far, and the Cyberpunk 2077 release date may be far away, but we do know that the game so far appears to be very faithful to the pen-and-paper game. As such, we can look to that game’s rulebook for insight into the type of character classes we will be playing.
The Cyberpunk 2077 classes are:
Netrunners are the super hackers of Night City. In the tabletop game, they explore the internet using brain-computer interface implants, tracking down information to sell on to other parties, such as Fixers. Their skills relate to various branches of hacking, programming, electronics, and cybersecurity. We recently got to witness the Cyberpunk 2077 Netrunner in action at E3 during a hands-off preview where they hack an enemy turret, forcing it to open fire on their foes. Aside from their ability to get their hands dirty, It would seem that Netrunners fulfil the stealth/support role when compared to other RPGs, although the world of Cyberpunk renders this class in a very different form.
Cyberpunk’s techies are crafters, at least in the tabletop version. They’re clandestine characters who do ‘off-the-record’ engineering for a variety of clients. They survive Night City by building, fixing, and modifying technology – a skill in high demand among the citizens of this neon-drenched underworld. Their skills relate to many different types of tech, as well as weaponsmithing, teaching, and electronic security. Their special ability is ‘Jury Rig’, which governs this proficiency for improvised engineering.
Solos are, as the name suggests, lone mercenaries. They take work as hitmen, bodyguards, and other violent work for whoever can pay. Many have military experience, perhaps in a corporate army, and those who don’t die may replace lost limbs with cybernetic prosthetics. They are the fighters of Cyberpunk’s world, with skills in a variety of weapon and combat proficiencies, as well as stealth, perception, and athletics. Their special ability is ‘Combat Sense’, which enables them to perceive danger, notice traps, and generally sense harm. They are, effectively, Cyberpunk’s warrior class, and thus probably the most logical choice for anyone looking to make the most of 2077’s shooting mechanics, should the videogame follow the rules of the pen-and-paper version.
These classes move Cyberpunk 2077 away from the classic warrior/rogue/mage triangle that most RPGs opt for. You may even notice that these roles lean closer to the options seen in immersive sims such as Deus Ex, and that almost certainly is no mistake: from what we’ve seen, Cyberpunk 2077 is much more like a Deus Ex game than it is an RPG like The Witcher.
As for the numerous other Cyberpunk classes from the 2020 pen-and-paper game, they will be involved in the 2077 videogame in other forms. On the GameSpot livestream, associate designer Kyle Rowler mentioned that other character classes from the tabletop game will appear here, but will be used for NPCs and enemies rather than the protagonist.
Those classes include, but are not limited to:
- Rockerboys – rock stars who use music and charisma to fight authority, which sounds badass
- Nomads – corporate exiles blackballed from employment, who roam the highways in Mad Max-esque gangs
- At least two different kinds of hacker, one of which use viruses and is considered ‘old-school’ compared to the netrunner, who uses cybernetic interfaces to roam the Internet in VR
- Journalists – We’re cool too, you know
The Rockerboy and Corporate classes are specifically cited among the people you’ll meet.
Connected: check out our Cyberpunk 2077 lore guide
And there you have it, Cyberpunk 2077 classes. While they don’t fulfil the typical role you’ve come used to seeing, they offer you unique play styles that play into the Cyberpunk 2077’s cybernetic world. As they’re fluid, you can also expect to shape your class to represent the type of cyber punk you want to be.