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Destiny 2 strips gameplay perks from microtransaction armor

The year 3 Eververse is getting some massive changes

Destiny 2’s getting a soft relaunch at the start of year 3 this September, and it’ll be the first real taste of what Bungie has in store for players following the split with Activision. After revealing Shadowkeep and the free-to-play New Light, now the developers have detailed what’s changing with Eververse – the game’s often controversial microtransaction shop.

Eververse armour – both the stuff you already have and new items in year 3 – will be converted into Universal Ornaments, which will override the look of your gear while keeping its original stats and perks. (In other words, you’ll no longer be able to buy armour with nice perks and infuse it up to usability.) You’ll be able to apply these Ornaments on any of the new Legendary armour set to be added to the game this fall.

Bright Dust will now be a reward for Vanguard, Crucible, and Gambit bounties, instead of the result of dismantling Eververse items, meaning you’ve got way more in-game opportunities to earn the cosmetic-focused currency. You’ll also no longer have to spend Bright Dust to pull cosmetics out of your Collection – those will all be bought with Glimmer and Legendary Shards.

Eververse items will soon dismantle into Glimmer and Legendary Shards, so if you’ve got a stockpile of stuff you’re not using, Bungie recommends dismantling it before everything goes live so you can build up a big reserve of Bright Dust.

All these changes go live on September 17, the Shadowkeep release date.

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You can see more details in the full announcement. Destiny 2 player counts are already in the best spot they’ve been in ages, so players are certainly taking kindly to Bungie’s plans so far.