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Halo Infinite desync is still broken as devs are “allocated” elsewhere

The Halo Infinite desync problem with melee combat is still an issue, and according to 343 the reason is because the devs are 'allocated' elsewhere

This spartan with a Plasma sword may have trouble with the Halo Infinite desync issue for melee combat

If you’ve tried to hit anyone in a Halo game recently, you’ll notice the long-running Halo Infinite desync problem – which particularly affects melee combat – is still an issue in the multiplayer game. According to 343 Industries, the reason this hasn’t been fixed is that the team is “allocated to other Infinite work.”

Halo Infinite Season 2 kicked off in May, and there are a lot of great additions coming to Microsoft’s premier FPS game soon – such as Forge mode and campaign co-op. However, one problem that’s been affecting the multiplayer side since pretty much launch is a network desync issue that messes up hit registration – particularly with melee attacks, which are the best part of Halo.

Given the range of problems Season 2 launched with, it’s a little surprising that this well-documented issue still isn’t fixed. In a new comment on Reddit, Halo Infinite developer 343_Taxi explains that the “lack of UCN (networking) improvement” is because “the devs that would work on these fixes have been allocated to other Infinite work.”

Whatever they’re working on, the team’s work has had “some knock-on benefit to our UCN solution” involving players, vehicles, and objects, but ” not around the melee and ‘around the wall’ shots” which are yet to be addressed.

343_Taxi says that these developers are “hopefully” coming back to work on a solution soon, and it is “high on our priority of fixes.”

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Elsewhere in Halo Infinite news, the head of 343 had to apologise for an “offensive” plate that went out around Juneteenth, and players are flocking to non-toxic ‘low sodium’ forums. Still, at least everyone liked the Halo TV show, right? … Right?