Rainbow Six Siege new operators are great at helping mix up the game. Each new season introduces new operators that alter the meta and introduce exciting new tactics. There are currently 46 operators, and the next season update will increase this to 48, meaning there is a favourite soldier for every type of player.
We are still eagerly awaiting full release of the two new Rainbow Six Siege operators due out in Year 4 Season 2. Until then, however, we do at least have full gadget and kit loadouts for the new Rainbow Six Siege operators, Gridlock and Mozzie, as well as some tips on how to best use each one.
The most recent pair of Rainbow Six Siege new operators, Gridlock and Mozzie, are now available for all players to purchase and play with. Below you’ll find a full roundup of their loadouts, abilities, and stats. We also have the same information for the previous season’s new operators, from Para Bellum to Wind Bastion, in case it’s been some time since you last logged in.
Rainbow Six Siege new operators – Burnt horizon
The two new Rainbow Six Siege operators from Burnt Horizon hail from the Australian SASR CTU. Mozzie is the new defender and can hack attacker drones and use them himself, while attacker gridlock can lay traps to cut off rotation routes. Check out the Rainbow Six Siege Burnt Horizon release date or learn more about Rainbow Six Siege Year 4.
These anti-roamer spike traps will make a lot of noise and scrape away health for each trap stepped on. Place them in useful choke points to get control of a floor.
Tori Tallyo Fairous has is a natural born leader and has worked with engines and robotics her whole life. Her mechanical background was a hangover from her father, who worked on military aircraft. Fairous joined the Australian army reserves to improve her engineering skills, not to mention her access to better tools. over her career, Fairous has gained experience in a range of weapons, gathering intel, and close protection. This unique skill set made her an essential recruit into the SASR Mobility Platoon.
In-game, Gridlock stands out as one of the only three-armour attackers in the game. As she is slower than most other attackers, she is best positioned as a rear-guard, a role which suits her gadget, Trax Stingers, down to the ground. She carries three of these and each one spits out enough spiky traps to completely clog up a corridor, staircase, or small room. The traps don’t do a huge amount of damage, but defenders will need to either shoot them in order to clear a path or wave goodbye to a significant chunk of their HP. These make Gridlock great at countering roamers and securing post-plant scenarios.
In terms of weaponry, Gridlock can carry either the F90 assault rifle or a modified version of the M249 LMG with a side-mounted magazine and a cleaner version of the ACOG scope. She also has access to the Super Shorty pump-action shotgun as a sidearm, which is great for punching through soft walls and floors. Another strength is that she can carry smoke grenades.
This slingshot-like device shoots small hacking devices that attach to any surface. You can either fire these directly at attacker drones, or place them as traps on doorways. You get three Pests in total, which means three drones for your arsenal.
Max Goose is a calculated daredevil with a passion for motorbikes and Rainbow Six. Goose joined the Australian Defence Force Academy straight after high school, later joining an infantry regiment that incorporated dirt bikes and all-terrain vehicles in their reconnaissance operations. Goose excelled in land navigation and became the two-wheeler expert in raids, scouting, and convoy operations. His gear reflects his background: crafty, stealthy, and hard-hitting. This two-speed defender excels in counter-surveillance and his gadget, the Pest Launcher, allows him to capture and hack attacker drones, adding them to the defense’s network of cameras. Mozzie can drive these captured drones around, feeding valuable information back to his team and making life even easier for roamers.
Mozzie’s primaries both pack a hefty punch, but the Commando 9 is the better weapon for all occasions – this carbine marries power and accuracy, not to mention a particularly gorgeous reload animation. If not, you can take P10 Roni machine pistol, which dominates in CQC skirmishes. Like Gridlock, Mozzie can also take the Super Shorty shotgun, which is handy for setting up kill holes and objective defenses. Finally, Mozzie can also equip the Nitro Cell, rounding him out as a powerful fragger.
Rainbow Six Siege new operators – Wind Bastion
Operation Wind Bastion ushers in a new defender and a new attacker from the Moroccan CTU, the GIGR. Here’s the weapons, stats, and crucial details about both of Year 3 Season 4’s Kaid and Nomad.
Nomad’s Airjab repulsion grenades fire from a custom rifle attachment allowing you to switch between these sticky devices and standard fire quickly. Each Airjab is small and tricky to spot, with a small yellow light being the only clear indicator.
Specialist Sanaa El Maktoub is constantly on the move, thus her codename, Nomad. She’s a two-speed attacker who specialises in denying roamers and displacing entrenched anchors, which she does using her Airjab repulsion grenades. These proximity grenades are fired from a custom rifle attachment and stick to any surface, when triggered by proximity they will propel anyone caught in the sonic blast backwards, leaving them vulnerable and on their backs. These repulsion grenades are non-lethal and deal no damage, but they provide the attacking team with their first trapper operator to counter roaming defenders.
Nomad’s Airjabs can also be fired directly at enemies to send them flying through soft walls and Deployable Shields, but expect a small delay. This can be used to literally force defenders out of cover or even through it, which can be very useful for dealing with anchored defenders like Smoke and Mira.
You’ll get the choice of two assault rifles when playing as Nomad, the Ak-74M or ARX200. Neither weapon can carry a grip attachment so recoil can be tricky to handle and there are very few differences between the two – the ARX200 deals slightly more damage, fires slightly faster, but only carries 20 rounds per magazine compared to the AK’s 40. Nomad’s sidearm is the .44 Mag Semi-Auto, a devastating pistol that comes already equipped with a long-range optic. She can carry Breach Charges and Stun Grenades as her secondary gadget.
Here’s a little background information from Ubisoft’s overview of Nomad:
“Brought up in a wealthy Moroccan family, Sanaa El Maktoub travelled considerably at a young age, visiting Europe and North Africa, and dreaming about braving remote regions. She enlisted in the military at 19 and later joined the Groupe d’Intérvention de La Gendarmerie Royale (GIGR) after graduating from the legendary Fortress. She served 4 tours with the Mountain Infantry Battalion and took part in Flintlock exercises and joint missions with Trans-Saharan Counterterrorism Initiative partners. She became her unit’s expert on environmental operations.
“Between tours, she undertakes solo expeditions. El Maktoub is among the few explorers who can cross the Sahara, climb up the Alps, trek through Asia’s rainforests, march along the Arctic Circle… and still return to her unit in operational shape. Rain or shine, desert or polar climates, she can walk through it all. Perceptive and resourceful, she’s an expert survivalist who sketches out her trips in her notebook.”
While these devices might seem set to replace Bandit’s Shock Battery, they’re still not as effective at ‘tricking’ hard breachers. Why? They have a lengthy activation period, so place them early in the round before attackers have a chance to reach the objective.
Jalal El Fassi was raised on stories of the Fortress, the legendary training facility in the Atlas Mountains. El Fassi took has codename from the “Kaids” (Commander) of the Fortress, and he proves to be just as formidable as the renowned stronghold, even at the age of 58. Kaid’s gadget is the Rtila Electroclaw, a thrown electrical device that sticks to any surface and electrifies any metal objects in its proximity. This allows Kaid to deny hard breachers from taking out reinforced hatches, but also for Kaid to electrify more than one object with a single Rtila Electroclaw. Placed just right and the proximity can electrify multiple pieces of barbed wire, a Deployable Shield, and a reinforced wall. It’s a simple, but incredibly effective gadget that will make Kaid a must-pick defender for certain maps.
Maestro broke the trend for defender weaponry earlier this year with his ACOG-toting LMG, but Kaid’s weapons push the meta even further. His Aug A3 boasts a high rate of fire, controllable recoil, and solid damage, but it’s his semi-automatic, slug-firing TCSG12 shotgun that steals the show. With 71 damage per shot and the ability to carry a ACOG sight, the TCSG12 is capable of two-shot kills at long-range, making it just as deadly as Glaz’s DMR. Kaid also carries the same sidearm as Nomad, so even if you take the Aug A3 you’ll still have a weapon capable of ripping someone’s head off from very far away.
Here’s a little background on Kiad from his official biography:
“He joined the GIGR (Royal Moroccan Gendarmerie) at 18, demonstrating natural leadership skills under fire. His ability to effectively command specialized squadrons in joint Trans-Saharan Counterterrorism Initiative (TSCTP) operations led to his promotion as Captain. After years of service, the Fortress’ reigning Commander chose his successor: El Fassi, whose authoritative but ethical style made him a worthy “Kaid”.
“His imposing presence and strict values led to success with his graduates, and the Fortress quickly gained accolades. He further proved its excellence through the thousands of soldiers who trained or taught on its grounds. Over years of negotiating, he welcomed troops from across Africa and the Middle-East, fostering stronger ties between TSCTP members and African Standby Force countries.”
RAINBOW SIX SIEGE NEW OPERATORS – GRIM SKY
Here’s a rundown of the weapons, stats, gadgets, and backgrounds of the two new operators added as part of Operation Grim Sky, the third season of Siege Year 3.
Exothermic-S “Suri” Torch
Maverick’s blowtorch can carve through reinforced walls like a hot knife through butter - as it's not digital you won’t be hampered by Mute or Bandit, too. Also you can create works of art with it if you’ve got steady aim.
Erik “Maverick” Thorn is a fast, lethal attacker who can draw murder holes in reinforced walls with a modified blowtorch. His gadget makes him the most versatile hard breacher in the game, capable of creating large entry points or a series of small gaps that his teammates can use to peer into the objective room. The real highlight of Maverick’s gadget is that it isn’t affected by Mute Jammers or Bandit Batteries, which means you don’t have to bring a Thatcher along as support. While the blowtorch can be used to create holes large enough to vault through, it’s most effective at opening up new angles onto the objective site so your team can lock down rotation routes.
Maverick’s loadout is impressive, too. In terms of primary weapons, he can either bring the AR-15.50, a powerful and accurate DMR, or the M4, which is rapid-firing but comes with lots of recoil. His sidearm is the punchy, classic-feeling 1911 TACOPS. Your choice of gadgets is smoke grenades or claymores, but we’d suggest taking smokes and bringing a Glaz along with you as sniping support.
Maverick spent a long time working in Afghanistan as an Intelligence Officer, serving in the city of Kabul, which he fell in love with. He built intelligence networks, established safe houses, and tracked key targets until he missing while investigating the whereabouts of a missing reporter. Two years later he returned with all the information needed to bring a major insurgency to its knees.
Block entry points and stop rushed with Clash’s fully extended, totally bulletproof CCE Shield. Effective for supporting roamers or anchors alike, this shield’s damaging, slowing tasers will make attackers think twice before pushing aggressively.
Morowa “Clash” Evans is the Grim Sky defender from Scotland Yard and the first defensive operator to use a shield. She’s slow, but nobody is better than her when it comes to stopping rushers in their tracks. Clash’s CCE Shield is fully extended, so you can’t use a weapon while holding it. To make up for this, it comes equipped to tasers that slow and damage any enemies that get too close to you. Clash is best used as a support to roamers because she can gather intel on enemy whereabouts and distract them while roamers flank them looking for an easy kill.
There are some drawbacks to the CCE Shield, such as Clash not being able to melee, shoot, or interact with objects while holding it – she can also be staggered by enemy melee strikes and some gadgets. Clash has the choice of either the SPSMG9 machine pistol or P-10C handgun for her secondary (take the SPSMG9) and can bring either impact grenades or barbed wire as her secondary gadget.
Here’s an excerpt from Clash’s official bio: “Born and raised in England, Clash is a tough officer who served with the Territorial Support Group, holding the front line during the 2011 London Riots. She earned her spot with the Specialist Firearms Command (SCO19), making herself known within London’s Metropolitan Police Services (MPS). She’s an expert at devising crowd-control strategies and she even acquired special permission to attend Gold Command meetings. She later made Detective Constable. Her experience, service record and persistence in her line of work got her noticed by Rainbow Six.”
Rainbow Six Siege new operators – Para Bellum
Here’s a rundown of the weapons, stats, gadgets, and backgrounds of the two new operators added as part of Operation Para Bellum, the second season of Siege Year 3.
Alibi carries three Prisma devices, which create holographic copies of herself. The holograms cannot move and stand perfectly still - those who shoot a hologram will be tagged for a few seconds.
Aria de Luca – AKA Alibi – is a Rainbow Six Siege operator inspired by infiltration specialists from Italy’s GIS special forces. A three speed, one armour roaming defender, she deploys holographic decoys to confuse attackers and open up new opportunities for the defending team. Alibi carries three Prisma devices, which create holographic copies of herself. The holograms cannot move and stand perfectly still, meaning they may not easily fool the sharpest enemy players. However, those who do open fire on a hologram will be tagged for a few seconds, allowing Alibi to circle round and go in for the kill.
Alibi’s signature weapon is the Mx4 Storm, a very modern SMG with a respectable rate of fire and handling. If that doesn’t appeal she can also make use of ACS12, an automatic shotgun with a 30-round drum magazine that can practically delete soft walls from existence. Alibi can also choose from either the Keratos .357 or Bailiff 410 revolvers for a sidearm, the latter of which fires shotgun shells. This arsenal makes her a versatile, punchy defender, able to mop up enemies she has confused with ease.
Alibi was born in a Libya, but moved to Italy with her family as a child. Her father worked as part of the arms trade, which meant she began firing guns at a young age. By 18 she was a Gold-level European Championship shooter. As an adult, Alibi had a short career with the Italian police, but soon moved onto working with the Raggruppamento Operativo Speciale, fighting organised crime. Her achievements with the unit earned her a spot in the Gruppo Intervento Speciale, where she operated as an undercover agent to bring down the Vinciguerra Crime Family from the inside, a task that took several years.
A remote-controlled bullet-proof camera/turret hybrid that can be accessed via Maestro's phone. Maestro carries two of these and they can be placed much like Jäger’s ADS.
Maestro is all about blocking attacker access to key locations, thanks to his ability to both engage with enemies far from his own location, and lay down heavy, sustained fire. Inspired by the Italian GIS’s explorers and scouts, he is able to place a remote-controlled bullet-proof camera/turret hybrid in a key position on the map and activate it from a safe position. Two Evil Eye cameras can be taken into battle, and they are deployed in a similar way to Jager’s ADS. The camera is then accessed via Maestro’s phone. While in camera mode no enemy fire can damage the camera, aside from explosives or Sledge’s hammer. But the bullet-proof shutters must be retracted to fire the Evil Eye’s laser, leaving it vulnerable for a few seconds. It’s important to note the laser is not entirely fatal; each blast does five damage, and so must be fired repeatedly to kill an enemy. Repeated blasts will cause the laser to overheat and stop functioning for a time, and so the laser is more of a Twitch drone-style annoyance rather than a true killing machine.
Maestro’s main weapon is the ALDA 5.56 LMG, a machine gun with roots in the classic WW2 MG42. This is a huge change for Siege; up until now, LMGs and larger calibre weapons were almost exclusively held by attackers only. The ability for defenders to lay down long-term sustained fire is a game changer, and opens up new tactical opportunities, especially when it comes to pinning down advancing enemies and denying access to areas. Indeed, when combined with his Evil Eye, Maestro is perhaps Siege’s most effective area denial operator.
Maestro is the code name for Adriano Martello. Having started his career as part of Carabinieri’s elite 1st Paratrooper Regiment: Tuscania. After a number of distinguished tours, Martello qualified for GIS, where he would go on to take part in a joint operation in Iraq and be injured by an IED. Down but not out, Martello quit GIS in order to become a private military consultant, offering boot camps for Tier 2 and 3 operators. He finally returned Tuscania to train one of their Tier 2 specialists, and this led to him joining Rainbow.