Destiny 2 Exotics list: all golden weapons and armour in the game

Looking for a list of all Destiny 2 Exotics? Our roundup covers everything from the base game to Forsaken Exotics

Destiny 2 Exotics are the most sought-after items in the game and its expansions. They’re harder to get, they look sexier, and they have unique perks that will change your whole playstyle (or are just good fun). Here is every exotic weapon and armour piece in Destiny 2 and all its expansions so far, along with advice on how to get them, and our thoughts about whether they’re any good.

While Legendary gear is the meat of your build, Exotics are the spice. Their perks shake things up so dramatically that you can only have one Exotic weapon or armour piece equipped at a time, for the sake of balance (or sanity). Some are so impactful that they should be considered the linchpin of your build, and will have game-changing interplay with your subclass tree or certain Legendary weapons.

Like Legendaries, Exotics can be upgraded into masterworks, but there are some differences. Weapons require a special Exotic Masterwork Catalyst, which only drops under specific conditions that vary with each gun. All Exotics can be infused, but they don’t take shaders – instead they have special skins called ornaments, which you can get from Eververse.

Destiny 2: Forsaken Exotic Weapons

In Destiny 2, Exotic weapons have only one row of fixed perks. Of these, two are unique to each gun, and generally work together to define its gimmick. The first is the intrinsic (the gold one on the left), and the second is the ‘trait’, which is the second-to-last, reading from left to right.

Ace of spades

  • Weapon type: primary kinetic hand cannon
  • Perk and trait: reloading after a kill grants a few extra-damage bullets in the next magazine. Radar remains active while aiming down sights. Precision kills cause targets to explode and increase reload speed.
  • Source: Ace of Spades quest, available after the Forsaken campaign

Black Talon

  • Weapon type: heavy Void sword
  • Perk and trait: can fire projectiles, similarly to Bolt-Caster from Destiny 1.
  • Source:

Cerberus+1

  • Weapon type: primary kinetic auto rifle
  • Perk and trait: shoots erratic bullets from all four gun barrels at the same time. Aiming down sights tightens bullet spread.
  • Source:

The Chaperone

  • Weapon type: special Solar shotgun
  • Perk and trait: fires single slugs rather than buckshot. Precision kills briefly grant bonus handling, range, and precision damage.
  • Source:

Lord of Wolves

  • Weapon type: special Solar shotgun
  • Perk and trait: fires powerful short-range burst of Solar shrapnel. Kills will double the number of projectiles per burst for a short period.
  • Source: random drop from completing Spider’s Wanted bounties.

Malfeasance

  • Weapon type: primary kinetic hand cannon
  • Perk and trait: bullets burrow into enemies, and will explode when enough bullets are stacked on one target. Bonus damage against Taken enemies and Gambit invaders.
  • Source:

One Thousand Voices

  • Weapon type: heavy Solar fusion rifle
  • Perk and trait: “charging this weapon unleashes a giant continuous beam of death”. Beam superheats targets, causing delayed explosions.
  • Source:

The Queenbreaker

  • Weapon type: primary Arc linear fusion rifle
  • Perk and trait: fires a long-range precision Arc bolt that blinds enemies on impact.
  • Source:

Trinity Ghoul

  • Weapon type: primary Arc bow
  • Perk and trait: fires arrows that split when released; aiming down sights and fully drawing the bow both decrease the spread. Precision kills will cause the next shot to chain lightning.
  • Source:

Two-Tailed Fox

  • Weapon type: heavy Void rocket launcher
  • Perk and trait: shoots two rockets that can track the same target. Void rocket suppresses enemies, Solar rocket causes damage over time.
  • Source:

Wish-Ender

  • Weapon type: primary kinetic bow
  • Perk and trait: when aiming down sights at full draw, enemies behind walls are highlighted. Arrows overpenetrate targets and cause damage on entry and exit.
  • Source:

Destiny 2: Warmind Exotic weapons

Destiny 2’s second DLC added a few newcomers, but the big news was the return of Sleeper Simulant and Whisper of the Worm – the latest incarnation of old favourites Black Hammer and Black Spindle. These two guns are still probably the most sought-after Exotics in the game.

The Huckleberry

  • Weapon type: primary kinetic submachinegun
  • Perk and trait: increased fire rate and recoil while holding the trigger. Kills return part of the magazine and grant up to three stacks of bonus damage.
  • Source:
  • Rich says: Good fun and excels in its niche, which is sweeping up adds at close range. Keep it at head height to rip through the likes of Psions and Thrall without reloading. Against anything that can soak up more bullets – like shielded mobs or majors – it’s just another SMG.

Polaris Lance

  • Weapon type: primary kinetic scout rifle
  • Perk and trait: precision hits return ammo to the magazine. Landing four precision hits loads a delayed Solar explosive round for your next shot. Gains increased stability as you cause damage.
  • Source:

Sleeper Simulant

  • Weapon type: heavy Solar fusion rifle
  • Perk and trait: laser overpenetrates enemies and ricochets off hard surfaces. Increased movement speed and target acquisition when moving and aiming down sights.
  • Source: Violent Intel quest, available after the Warmind campaign.
  • Rich says: proudly returning from The Taken King, Sleeper Simulant is not only one of the coolest Exotics ever to grace Destiny, it might just do the most single-shot damage in the game. Thus it’s a fine pick for putting the hurt on bosses in PvE, but it really shines in Gambit. It can melt a Primeval, sure, but it can also one-shot Guardians to the body and at silly ranges, so it’s ideal for invading and defending against invaders. A priority acquisition.

Suros Regime

  • Weapon type: primary kinetic auto rifle
  • Perk and trait: the bottom half of each magazine deals bonus damage and has a chance to start health regen on kills. Aiming down sights slows fire rate but increases damage, while shooting from the hip raises fire rate as trigger is held.
  • Source:

Whisper of the Worm

  • Weapon type: heavy Solar sniper rifle
  • Perk and trait: higher base precision damage. Rapidly landing three precision hits refills the magazine without depleting your reserves. Missing a shot has a chance to return ammo to the mag.
  • Source: ‘The Whisper’ secret quest on Io
  • Rich says: the latest incarnation of Destiny 1’s Black Hammer and Black Spindle is, like them, probably the best PvE weapon in the game. Against most bosses it’s fairly easy to place three critical hits in a row, at which point you get the bullets back to do it again. You don’t even need to reload. Better yet, the refund comes from thin air like Black Hammer, not from your reserves, like the ‘nerfed’ Black Spindle. This adds ammo economy to unrivalled DPS, cementing Whisper of the Worm as the best boss-slaying gun in the game. It’ll likely get you into any LFG raid group you like, but the hidden quest to obtain it is hard as nails – so good luck.

Worldline Zero

  • Weapon type: heavy Arc sword
  • Perk and trait: sprinting for a short period enables you to perform a Tesseract (a spin attack – if performed in mid-air, you’ll teleport, similarly to Blink). Sword kills boost movement speed and damage.
  • Source: destroy 35 of the 45 Latent Memories on Mars and claim from the cache in the Core Terminus Lost Sector.
  • Rich says: Worldline Zero shines in PvE thanks to bonus speed and damage from kills, and Tesseract’s AoE. It’s no slouch in PvP though – the fact it essentially comes with its own Blink adds some powerful utility to standard sword tactics (hide in corners, run between cover).

Destiny 2: Curse of Osiris Exotic weapons

Destiny 2’s first DLC gave us a brief period where Prometheus Lens was hilariously overpowered in PvP, as well as a grenade launcher that shoots exploding spiderbots and a neat throwback to the original game’s Red Death with Crimson.

Crimson

  • Weapon type: kinetic hand cannon
  • Perk and trait: Banned Weapon: fires a 3-round burst. Kills with this weapon heal the wielder, precision kills also refill the magazine.
  • Source:
  • Rich says: Crimson pays homage to Red Death, a pulse rifle from the original Destiny. It has basically the same perks, but on a hand cannon. Its ability to keep you alive is a huge boon in both game modes, but especially in the Crucible, and its stability and range stats are good. Its potential to auto-reload also obviates a common weakness of hand cannons, and puts it up with Sunshot as an add control tool in PvE.

Prometheus Lens

  • Weapon type: Solar trace rifle
  • Perk and trait: Prismatic Inferno: trace beam generates a damaging heat field that grows as the weapon continues to fire. Kills return a fraction of spent ammo to the magazine, extending the beam’s duration.
  • Source:
  • Rich says: Coldheart’s beam grows stronger as it’s trained on one opponent, making it excellent for single-target DPS. By contrast, Prometheus Lens is clearly designed for add control: that heat field should let you throw about some splash damage, while your uptime increases with kills. Squashing adds is the easier job, so Coldheart is probably more useful, but Prometheus Lens should come in handy in plenty of situations. The Castellum and Royal Pools leap to mind.

Telesto

  • Weapon type: Void fusion rifle
  • Perk and trait: Unplanned Reprieve: fusion projectiles attach and detonate with a delayed Void blast. Multikills immediately reload other equipped weapons from reserves.
  • Source:
  • Rich says: Telesto is a beautiful fusion rifle that debuted in the original game’s Taken King expansion. Its unique behaviour is fun to play with for a while, and the instant reload from multikills adds a little utility, but it’s more of a novelty than an optimal choice for any PvE encounters.

The Colony

  • Weapon type: heavy Void grenade launcher
  • Perk and trait: Fires insectoid robot grenades that chase targets and explode in close proximity. Robot grenades repopulate the magazine from reserves while the Colony is unequipped.
  • Source:
  • Rich says: learn their tracking ranges, and the homing ability of The Colony’s spiderbombs offers a near-certain kill in the Crucible. The time it takes them to reach their target will delay said kill, so don’t linger to watch the fireworks – duck back into cover. In PvE it’s fine, but probably not optimal.

The Jade Rabbit

  • Weapon type: primary kinetic scout rifle
  • Perk and trait: Chain body shots for bonus damage on your next precision shot and to return ammo to the mag. Causing damage with this weapon increases its stability.
  • Source:
  • Rich says: Jade Rabbit was exclusive to PlayStation systems in Destiny 1, but now everyone gets a go. Its stability and body shot damage bonuses make it more forgiving if your aim isn’t the best, and in the original, meant that missing the odd headshot detracted less from the optimal time-to-kill. According to this review by YouTuber MTashed, though, that’s no longer true, which makes it hard to see what Jade Rabbit does that’s special.

Destiny 2 Exotic weapons

These are all the Exotic guns available in the base version of Destiny 2, back in September 2017. Almost all of these were much weaker and more boring back at launch, but have received a rework in the Big Exotics Pass of March 2018.

Coldheart

"Destiny 2: Upgrade Coldheart to Masterwork"

  • Weapon type: special Arc trace rifle
  • Perk and trait: this weapon shoots a steady cold fusion-powered laser. Laser does exponentially more damage the longer it remains on a target.
  • Source:
  • Rich says: Destiny’s first trace rifle was the weapon of choice for single-target DPS against bosses like Calus, though it has almost certainly been surpassed in this regard by Whisper of the Worm and maybe Sleeper Simulant (though we haven’t seen the figures).

D.A.R.C.I.

  • Weapon type:  Arc sniper rifle
  • Perk and trait: aim at an enemy to view its health and other critical information on the scope. When this effect is active, D.A.R.C.I. has better target acquisiton and deals more precision damage.
  • Source:
  • Rich says: not much. D.A.R.C.I. is pretty dull compared to the great Exotic sniper rifles of Destiny 1, but at least we’ve got Black Spindle back as Whisper of the Worm.

Fighting Lion

  • Weapon type: special Void grenade launcher
  • Perk and trait: grenade projectiles will bounce off surfaces. Hold the trigger to fire, and release to detonate. Direct hits do more damage to shielded enemies. Rapid kills against grenade-damaged enemies refill the magazine. Kills always drop primary ammo.
  • Source:
  • Rich says: once regarded as the worst Exotic in the game, Fighting Lion was transformed by the Exotic pass. It simply does far more damage now and takes primary ammo, yet it equips in the special slot. It’s an excellent choice for PvE and does good damage in the Crucible, yet can be paired with another heavy, offering great flexibility. Recommended.

Graviton Lance

  • Weapon type: Void pulse rifle
  • Perk and trait: the second round in a burst has high recoil, but also high damage with no falloff. Kills cause enemy targets to detonate and spawn Void projectiles that track targets.
  • Source:
  • Rich says: a unique firing pattern and great aesthetics always made Graviton Lance fun to shoot, but the Exotic pass has actually made it good, in both PvE and PvP. Almost all the damage is in that crucial second bullet, so you need to land it, but that’s easier now that the burst is two rounds rather than three.

Hard Light

  • Weapon type: variable-element auto rifle
  • Perk and trait: rounds fired have no damage falloff, overpenetrate targets, and ricochet off hard surfaces. Bullet damage increases after a ricochet. You can choose the elemental damage type Hard Light deals.
  • Source:
  • Rich says: Customisable elemental damage is a nice trick, enabling you to pop any enemy’s shields in PvE. Combined with high stability and no damage falloff, it’s a tempting prospect. Sadly, firing it will shake your screen, which feels pretty unpleasant. If you can tolerate this, go for it.

Legend of Acrius

  • Weapon type: heavy Arc shotgun
  • Perk and trait: fires blasts of high-damage Arc energy that overpenetrate enemies. Increased radar detection range.
  • Source: Eater of Worlds quest, available after the vanilla campaign.
  • Rich says: a super-heavy shotgun, Acrius has only two rounds in its chamber and only six in reserve, but each chucks out savage damage. In PvP it can one-shot enemy Guardians even in their Super at ranges that are impressive by shotgun standards, but it’s still best to get in close to maximise its power. See our Exotic quest guide for tips on obtaining it.

Merciless

  • Weapon type: Solar fusion rifle
  • Perk and trait: non-lethal hits make Merciless charge faster until it gets a kill. Reloading after a kill increases damage for a short time.
  • Source:
  • Rich says: Gjallarhorn surfaced as the must-have weapon for PvE in Destiny 1 because of each warhead’s homing cluster bombs, which did almost as much damage as the initial explosion. If any launch Exotic in Destiny 2 is the next Gjallarhorn, it’s Merciless. It comes into its own against bosses that can soak up successive blasts – this only causes the next blast to charge faster, and adds up to some savage DPS. The only downside is its limited reserve ammo, which means your second magazine is only six bursts, for a max of 14 rounds in total.

MIDA Multi-Tool

  • Weapon type: primary kinetic scout rifle
  • Perk and trait: boosts movement speed. Radar stays active while aiming down sights.
  • Source: EDZ world quest
  • Rich says: MIDA Multi-Tool grants additional benefits when the Legendary SMG MIDA Mini-Tool is also equipped – both are available via the EDZ’s world quest, so check our Exotic weapon quest guide for details. Should you bother? Absolutely. It’s one of the easier Exotic quests, and a solid choice in a variety of situations. Perpetual radar and extra speed are excellent all-round perks, while its high-caliber rounds can stagger enemies in PvE and cause opponents in the Crucible to flinch.

The Prospector

  • Weapon type: Arc grenade launcher
  • Perk and trait: hold the trigger to fire grenades at full auto. Release to detonate all live grenades simultaneously. Grenades stick to surfaces and set targets on fire.
  • Source:

Thunderlord

  • Weapon type: machine gun
  • Perk and trait: Lightning Rounds and the Feeding Frenzy perk.
  • Source: here’s how to get the Thunderlord

Rat King

"The Rat King exotic sidearm"

  • Weapon type: kinetic sidearm
  • Perk and trait: this weapon gets stronger when nearby fireteam members also have it equipped. Stacks up to six times. Reloading immediately after a kill grants a brief period of invisibility.
  • Source:
  • Rich says: now this is an Exotic. That the bonus damage gets six stacks means it’s most powerful in a raid, though Rat King didn’t turn out to be an essential strat anywhere in Leviathan. Still, the breathing room afforded by easy invisibility makes it pretty handy in PvE more generally.

Riskrunner

"Destiny 2 exotic Risk Runner"

  • Weapon type: Arc submachinegun
  • Perk and trait: increases weapon power and Arc damage resistance when you receive Arc damage. Kills extend the effect. When this effect is active, shots fired have a chance to chain lightning and return ammo.
  • Source:
  • Rich says: this is as good as it sounds when you’re facing a lot of Arc attacks (e.g. against Fallen). In such situations, it can literally shoot indefinitely. Coupled with chain lightning to spread all that damage around, it’s a dream for mopping up adds. Outside of those situations, though, it’s a fairly mediocre SMG.

Skyburner’s Oath

  • Weapon type: Solar scout rifle
  • Perk and trait: lobs explosive seeking Solar slugs when firing from the hip. When aiming down sights, fires slugs fast and straight, with higher damage and lower fire rate. Is fully automatic, does extra damage to Cabal, and penetrates Phalanx shields.
  • Source:
  • Rich says: one of the better Exotics at launch, which got more damage and a unique new fire mode with the Exotic pass. Obviously, it shines against Cabal, and gives a handy solution to those annoying Phalanxes. Its low fire rate and reasonable stability means it can be fired on full auto without too much trouble, especially if you aim down sights.

Sturm

  • Weapon type: primary kinetic hand cannon
  • Perk and trait: kills fill the magazine of the equipped energy weapon from reserves. Kills with the sidearm Drang grant bonus precision damage until the next reload.
  • Source: 
  • Rich says: so kills with Drang boost Sturm’s precision damage, and kills with Sturm refill Drang’s magazine so you never need to lose the damage buff. Potentially very powerful, especially where you have lots of targets to keep the synergistic effects going. Also, Sturm looks like Han Solo’s DL-44 blaster from Star Wars, which we enjoy. Fun trivia: ‘Strum und Drang’, conventionally translated to ‘Storm and Stress’, was a German literary movement.

Sunshot

"Sunshot"

  • Weapon type: Solar hand cannon
  • Perk and trait: fires explosive rounds, and highlights enemies it damages. Enemies killed will explode with Solar energy.
  • Source:
  • Rich says: at launch, the splash damage from Sunshot’s kills could clear whole waves of adds by itself, as Matt enthused in his PC hands-on preview. Its explosion is now even stronger. Its magazine size still isn’t great, and there were always better DPS options against bosses, but it’s a terrific choice versus mobs. Better yet, it has maybe the sickest ornaments of any Exotic.

Sweet Business

  • Weapon type: kinetic auto rifle
  • Perk and trait: grants a larger magazine and increased accuracy when firing from the hip. Holding the trigger boosts damage and fire rate, and automatically loads ammo pickups into the magazine.
  • Source:
  • Rich says: Sweet Business is designed with a particular fantasy in mind: firing bullets endlessly. You can do this by picking up lots of ammo, or by standing still and double-tapping crouch behind a rally barricade. The Actium War Rig chest piece will make this even easier, as does the fact that its reserve ammo is 999 after the Exotic pass. Range is a limitation, but otherwise it’s a solid option for chucking out unending damage.

Tractor Cannon

  • Weapon type: Void shotgun
  • Perk and trait: fires an impulse that pushes enemies away and applies a debuff which will cause them to take more damage from all sources, especially Void. In PvP it will also knock opponents out of their Super and prevent ability use. Causing damage temporarily increases your own speed and weapon handling.
  • Source:
  • Rich says: A joke at launch – if a funny one – Tractor Cannon got a huge boost in the Exotic redesign. The usefulness of the vulnerability debuff it now applies – 30% from Solar and Arc damage, and a whopping 50% from Void – simply cannot be overstated in PvE. Slap it on a boss, pair with a Nightstalker tether and a couple of Nova Bombs, and drink alien tears. It’s trickier to get much value from its shutdown effects in PvP, but regardless, this is now officially one of the best Exotics in the game.

Vigilance Wing

  • Weapon type: kinetic pulse rifle
  • Perk and trait: fires a five-round burst. When a nearby ally is killed, gain health regeneration and movement speed. Improved weapon performance and recovery when you’re the last fireteam member alive.
  • Source:
  • Rich says: For much of the last year, Vigilance Wing has been a standout weapon in the Crucible. Its unique damage profile offers a fast time-to-kill, even if you miss the odd headshot. The Harsh Truths perk confers plenty of nice bonuses and has a surprisingly large activation range. Of no less importance: it’s extremely pretty.

The Wardcliff Coil

  • Weapon type: heavy Arc rocket launcher
  • Perk and trait: fires a volley of homing rockets. Automatically reloads on ammo pickup.
  • Source:
  • Rich says: Wardcliff Coil has only a single-round magazine, and its ability to instantly reload when picking up heavy ammo only compensates for this if you’re running about. It fires eight mini-rockets which, yes, will seek targets by themselves, but their tracking range is limited, so results can be unpredictable. It can sweep up mobs – even shielded ones – pretty well, but is not your choice for DPS against bosses.

Destiny 2: Forsaken Exotic armour

Forsaken Exotic Titan Armour

  • Antaeus Wards (boots) – improved slide. Sliding reflects incoming projectiles (e.g. rockets, grenades, etc). Reflecting projectiles grants Super energy.
  • Heart of Inmost Light (chest piece) – using an ability (grenade, melee, or barricade) ’empowers’ the other two abilities – this means they get faster regen, grenades and melees do more damage, and barricades have more hit points. Throwback to the original Destiny’s Helm of Inmost Light.
  • One-Eyed Mask (helmet) – marks enemies that damage you. Killing marked enemies triggers health regen and grants an overshield and increased damage.
  • Ursa Furiosa (gauntlets) – move faster while guarding when Sentinel Shield is active. Guarded damage converts to Super energy when the Super ends.

Forsaken Exotic Warlock Armour

  • Chromatic Fire (chest piece) – precision kills with your kinetic weapon create an explosion in the element of your equipped subclass.
  • Contraverse Hold (gauntlets) – resist incoming damage while charging your Void grenade with Chaos Accelerant, Feed the Void, or Handheld Supernova. Charged Void grenades return a random amount of grenade energy on a hit.
  • Geomag Stabilisers (boots) – when Chaos Reach Super energy is almost full, sprinting tops it off. Damaging enemies with Chaos Reach extends its duration.
  • Phoenix Protocol (chest piece) – kills and assists while standing in your Well of Radiance return Super energy.

Forsaken Exotic Hunter armour

  • Gwisin Vest (chest piece) – kills with Spectral Blades made before going into stealth will restore more of your Super energy.
  • Oathkeeper (gauntlets) – bows draw faster, and full draws can be held indefinitely.
  • Shards of Galanor (gauntlets) – hits and kills with Blade Barrage will return Super energy after it ends.
  • The Sixth Coyote (chest piece) – gain a second Dodge charge.

Destiny 2: Warmind Exotic Armour

Curse of Osiris reintroduces several Exotic armour pieces from the original game, as well as three new Aeon-themed gloves, one for each class, which confer more powerful benefits to nearby allies if they’re wearing one of their own. Beat the Osiris storyline and speak with Ikora in the Tower to get yours for free.

Warmind Exotic Titan armour

  • Armamentarium (chest piece) – gain an additional grenade charge (just like in the original Destiny).
  • Ashen Wake (gauntlets) – fusion grenades now explode on impact and gain increased throw speed.
  • Eternal Warrior (helmet) – gain an overshield when activating Fists of Havoc.
  • Wormgod Caress (gauntlets) – melee kills increase melee damage for a period of time. Additional kills extend duration and increase effects.

Warmind Exotic Warlock armour

  • Apotheosis Veil (helmet) – immediately regenerate health, melee, grenade, and rift energy on activating your Super. Nearby allies recharge class abilities faster.
  • Claws of Ahamkara (gauntlets) – gain an additional melee charge (just like in the original Destiny).
  • Sanguine Alchemy (chest piece) – standing in a rift grants you and your allies perpetual radar when aiming down sights. Nearby powerful enemies are marked and can be tracked without line of sight.
  • Verity’s Brow (helmet) – energy weapon kills boost grenade recharge rate for you and nearby allies.

Warmind Exotic hunter armour

  • Frost-EE5 (boots) – increased grenade, melee, and dodge regeneration while sprinting. Dodging increases sprint speed.
  • Ophidia Spathe (chest piece) – grants two knives per charge.
  • Sealed Ahamkara Grasps (gauntlets) – dealing melee damage reloads your currently equipped weapon. This pairs really well with the new Thousand Cuts subclass as knives count as melee, so every tick of burn damage they do will trigger a reload.
  • Wormhusk Crown (helmet) – dodging gives a small health and shield bump.

Destiny 2: Curse of Osiris Exotic Armour

Curse of Osiris reintroduces several Exotic armour pieces from the original game, as well as three new Aeon-themed gloves, one for each class, which confer more powerful benefits to nearby allies if they’re wearing one of their own. Beat the Osiris storyline and speak with Ikora in the Tower to get yours for free.

Curse of Osiris exotic Titan armour

  • Aeon Safe (gauntlets) – summoning a barricade grants the following to nearby Aeon Cult allies: grenade energy to Warlocks; barricade energy to Titans; dodge energy to Hunters. Other allies receive a fraction of the shared energy.
  • Khepri’s Horn (helmet) – Solar damage kills recharge your barricade, which unleashes a blast of Solar energy when summoned.
  • Helm of Saint-14 (helmet) – your Ward of Dawn blinds enemies that enter it. Guarding with Sentinel Shield temporarily blinds nearby enemies.
  • Mk. 44 Stand Asides (boots) – grants an overshield when sprinting at full health with Seismic Strike, Hammer Strike, or Shield Bash equipped. Hits with these abilities recharge a portion of your melee energy.

Curse of Osiris exotic Warlock armour

  • Aeon Soul (gauntlets) – throwing grenades grants the following to nearby Aeon Cult allies: grenade energy to Warlocks; barricade energy to Titans; dodge energy to Hunters. Other allies receive a fraction of the shared energy.
  • Vesper of Radius (chest piece) – rifts release an Arc shockwave when cast. Rift energy recharges faster when you are surrounded by enemies.
  • Ophidian Aspect (gauntlets) – weapons ready and reload very quickly. Melee range is extended.
  • The Stag (helmet) – grants rift energy when you are critically wounded. On your death, creates a brief healing rift on your corpse.

Curse of Osiris exotic Hunter armour

  • Aeon Swift (gauntlets) – dodging grants the following to nearby Aeon Cult allies: grenade energy to Warlocks; barricade energy to Titans; dodge energy to Hunters. Other allies receive a fraction of the shared energy.
  • Gemini Jester (boots) – dodging disorients nearby enemies and temporarily removes their radars.
  • Shinobu’s Vow (gauntlets) – improves Skip Grenade, and you gain an additional Skip Grenade charge.
  • Graviton Forfeit (helmet) – increases the duration of any invisibility effects. Your melee recharges faster while you are invisible.

Destiny 2 Exotic armour

destiny 2 exotic Titan armour

  • Insurmountable Skullfort (helmet) – kills with Arc melee abilities trigger health regeneration, and restore melee energy.
  • Mask of the Quiet One (helmet) – grants ability energy when damaged, and health regeneration when inflicting Void damage.
  • ACD/0 Feedback Fence (gloves) – melee kills build up explosive energy. Getting hit by an enemy melee attack unleashes this energy in a devastating explosion.
  • Doom Fang Pauldron (gloves) – shield bash melee kills recharge shield throw. Melee ability kills recharge Sentinel Shield super.
  • Synthocepts (gloves) – increased melee lunge range. Improved damage when surrounded.
  • Actium War Rig (chest) – steadily reloads a portion of your equipped auto rifle’s magazine from reserves.
  • Crest of Alpha Lupi (chest) – generates an additional orb of light from supers, and a healing pulse when barricade is activated.
  • Hallowfire Heart (chest) – greatly improves the recharge rate of your Solar abilities while Hammer of Sol is charged.
  • Dunemarchers (boots) – increased sprint speed. Sprinting builds up a static charge. After melee attacking an enemy, that charge will chain damage to nearby enemies.
  • Lion Rampant (boots) – additional aerial maneuverability.
  • Peacekeepers (boots) – reloads stowed submachine guns, and allows you to ready them instantly.

Destiny 2 exotic Warlock armour

  • Crown of Tempests (helmet) – Arc ability kills increase the recharge rate of your Arc abilities.
  • Eye of Another World (helmet) – highlights priority targets and improves the regeneration speed of your grenade, melee, and rift abilities.
  • Nezarec’s Sin (helmet) – Void damage kills grant ability energy.
  • Skull of Dire Ahamkara (helmet) – provides additional damage resistance during Nova Bomb. Nova Bomb kills grant super energy.
  • Karnstein Armlets (gloves) – melee attacks grant health recovery and ability energy.
  • Sunbracers (gloves) – increases the duration of solar grenades and grants grenade energy on melee hits. These have the same appearance as the Sunbreaker gloves from Destiny 1.
  • Winter’s Guile (gloves) – eliminating enemies with melee attacks increases your melee damage.
  • Starfire Protocol (chest) – grants an extra fusion grenade charge, and fusion grenade kills grant Rift energy.
  • Wings of Sacred Dawn (chest) – when Dawnblade is equipped, aiming down sights while airborne will hold you in place for a short time. Precision hits extend this effect’s duration.
  • Lunafaction Boots (boots) – your Rifts gain the additional ability to automatically reload allies’ weapons.
  • Transversive Steps (boots) – move faster and automatically reload energy weapons while sprinting.

destiny 2 exotic Hunter armour

  • Celestial Nighthawk (helmet) – modifies Golden Gun to fire a single, high damage shot. Victims killed by the shot explode.
  • Foetracer (helmet) – visually marks targeted enemies.
  • Knucklehead Radar (helmet) – provides radar while aiming down sights.
  • Mechaneer’s Tricksleeves (gloves) – sidearms ready and reload faster.
  • Young Ahamkara’s Spine (gloves) – increases tripmine grenade duration and marks enemies damaged by the blast.
  • The Dragon’s Shadow (chest)– increases movement and weapon handling speeds for a short time after dodging.
  • Lucky Raspberry (chest) – increases the chaining capabilities of your Arcbolt grenade, and has a chance to recharge it each time it deals damage.
  • Raiden Flux (chest)– quick successive attacks with Arc Staff increase its damage output and duration.
  • Lucky Pants (boots) – increases hand cannon ready speed and initial accuracy.
  • Orpheus Rig (boots)– provides ability energy for each enemy tethered by Shadowshot anchors.
  • ST0MP-EE5 (boots) – increases sprint speed and slide distance. Improves jump.

Xur, Agent of the Nine

destiny_2_xur_edz

You’ll be able to purchase most of the above gear from Xur, a special vendor who deals in Exotic equipment. There are a few catches, however: he only accepts legendary shards, and only appears on weekends.

At launch he was easy to find, since he had an icon on your Director. That’s no longer the case, and community members are once again leading the hunt for him every weekend. That includes us – if it’s the weekend as you read this, check out our Xur post to learn where he is right now and what you should buy.