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League of Legends patch 11.2 notes – new jungler Viego, Ruined and Shan Hai Scrolls skins

The second patch of League of Legends' 2021 season brings seven shiny skins and a brand-new champion

League of Legends champion Viego, the Ruined King, wileds a glowing green sword

January 21, 2021 Update 11.2 is headed to live! Check out the new League of Legends patch 11.3 notes to see what’s coming next.

2021 has at last arrived, and with it comes the beginning of League of Legends season 11. League of Legends patch 11.1 is now rolling onto the multiplayer game’s live servers and its follow-up is hitting the PBE testing grounds. With the start of season 11 kicking off on January 8, now’s a great time to see what’s headed to the game soon – read on for the tentative League of Legends patch 11.2 notes.

By now you might have heard there’s a new champion coming with this patch – Viego, The Ruined King. An eerie and commanding presence on The Rift, the new champ was introduced as part of Riot’s League of Legends 2021 livestream, and while he’s not hit the PBE for testing quite yet, we’re got a rundown (and preview) of all of his abilities for you to take a good look at below ahead of his arrival in-game.

Next, a batch of seven new skins has dropped onto the PBE, bringing new styles for a handful of the best League of Legends champions. There are two lines with new additions this patch – Ruined skins for Draven, Karma, and Shyvana, and Shan Hai Scrolls skins for Cho’Gath, Jhin, Nautilus, and Neeko. You can check these out in action in the champion skins section below.

As is often the case with patches brand-new to the testing grounds, there aren’t many champion, item, or rune balance changes to get a look at just yet. We’ll most likely see the balance changes hit the PBE in the coming days, though, so do keep checking back on these notes to stay up-to-date on what’s getting tested ahead of the patch’s launch.

Without further ado, here are the League of Legends patch 11.2 notes (thanks, Surrenderat20!). As ever, it’s worth noting that these are just tentative, based on what’s getting tested, so can continue to change.

LEAGUE OF LEGENDS PATCH 11.2 RELEASE DATE AND DOWNTIME

According to the League of Legends 2021 patch schedule, League of Legends patch 11.2 is due to go live on Thursday, January 21, 2021. Maintenance times have now been confirmed, and will begin at 03:00 PT for NA servers, 05:00 GMT for EUW servers, and 03:00 CET for EUNE servers, and last for approximately three hours.

LEAGUE OF LEGENDS PATCH 11.2 – New Champion

Viego, The Ruined King

VIEGO, THE RUINED KING

VIEGO’S STATS
  • Base HP – 560
  • HP per level – 95
  • Base HP regeneration – 1.4
  • HP regeneration per level – 0.14
  • HP5 – 8
  • Base armour – 30
  • Armour per level – 4
  • Base magic resistance – 32
  • Magic resistance per level – 1.25
  • Base attack damage – 57
  • Attack damage per level – 3.5
  • Attack speed per level – 2.5
  • Base movespeed – 345
  • Attack range – 225
VIEGO’S ABILITIES
Here’s a rundown of League of Legends champion Viego’s abilities as they’re currently set on the PBE:
PASSIVE – SOVEREIGN’S DOMINATION
“The souls of enemy champions that die within 3 seconds of being hit by Viego become wraiths. Viego can Attack wraiths to Possess them, restoring [8 + 2.5% bonus AD + 1.5% AP + 250% bonus attack speed]% of enemy’s max Health and gaining access to their non-ultimate Abilities, Attacks, and items for 10 seconds. During this time he replaces their Ultimate with a free cast of his own and gains 10% Move Speed towards enemy champions.
Viego keeps his summoner spells, runes, and trinkets during Possession and cannot use active or consumable items. Passive item Cooldowns are shared across Possessions.”
Here’s a look at Viego’s passive in action:

Q – BLADE OF THE RUINED KING 
Cost: No Cost
Cooldown: 5/4.5/4/3.5/3 seconds
Passive: Viego’s Attacks deal an additional 2/3/4/5/6% current Health physical damage. His first Attack against an enemy he has recently damaged with an Ability hits a second time, dealing [20% AD + 15% AP] physical damage and restoring 150% of damage dealt as Health. These bonuses are kept during Possession.
Active: Viego stabs forward, dealing [25/40/55/70/85 (+60% AD) + Crit ] physical damage.

The Second strike can Critically Strike, applies on-hit effects while not Possessing an enemy, and has 155% healing versus jungle monsters.

The bonus on-hit damage deals a minimum of 10/15/20/25/30 damage. It deals a max of 580damage vs. jungle monsters.

This Ability’s cast time is reduced with Attack Speed. It deals and additional 10 damage to jungle monsters.”

Here’s a look at Viego’s Q’s in action:

W – SPECTRAL MAW
Cost: No Cost
Cooldown: 8 seconds
“Begin Charging: Viego begins gathering Mist, Slowing himself by 15%.
Release: Viego dashes forward and hurls the gathered Mist. Deals [80/135/190/245/300 + 100% AP] magic damage and Stuns the first enemy hit for 0.25 to 1.25 seconds based on charge time.
This Ability’s cooldown is set to 3 seconds when interrupted. “
Here’s a look at Viego’s W in action:

E – HARROWED PATH
Cost: No Cost
Cooldown: 14/12/10/8/6 seconds
“Viego sends forth a spectre to haunt the first terrain hit, surrounding it with Mist for 8 seconds. Viego gains Camouflage, [20/22.5/25/27.5/30%  + 4% Per 100 AP] Move Speed, and 30/35/40/45/50% Attack Speed while inside the Mist.
Camouflaged unitscannot be seen unless an enemy champion is inside their detection radius. Viego reveals himself for 0.5 seconds whenever he attacks or uses an Ability.”
Here’s a look at Viego’s E in action:

R – HEARTBREAKER
Cost: No Cost
Cooldown: 120/100/80 seconds
“Viego discards any souls he is currently Possessing and teleports. On arrival he Attacks the champion with the lowest percent Health, briefly Slowing them by 99% and dealing [120% AD + 4950% [?] Crit] + [15/20/25% + 5% bonus AD] missing Health physical damage. Other nearby enemies are Knocked Back and take 120% AD + 4950% [?] Crit physical damage.
This Ability applies on-hit effects to the primary target and spell effects to everything else.”
Here’s a look at Viego’s R in action:

Here’s another look at Viego’s playstyle in action along with the new champ’s VO and interactions via SkinSpotlights:
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LEAGUE OF LEGENDS PATCH 11.2 – BALANCE CHANGES

Champion Changes

Aatrox – changed

Umbral Dash (E):
New! This ability now increases Omnivamp during Aatrox’s R, World Ender, to 26/32/38/44/50%
World Ender (R):
This ability’s self-healing effect has decreased to 30/45/60% from 50/75/100%

Akali – nerfed

Five Point Strike (Q):
Energy cost increased to 120/115/110/105/100 from 120/110/100/90/80

Azir – buffed

Conquering Sands (Q):
Cooldown decreased to 14/12/10/8/6 from 15/13/11/9/7

Caitlyn – buffed

Stats:
AD per level increased to 3.3 from 2.88

Darius – nerfed

Hemorrhage (Passive):
Noxian Might bonus AD decreased to [20-205] from [30-230]

Dr Mundo – changed

Infected Cleaver (Q):
On-hit HP restore increased to 50% from 40%
On-kill HP restore increased to 100% from 80%
Masochism (E):
Damage dealt increased to 4/4.5/5/5.5/6% from 3/3.5/4/4.5/5%
Sadism (R):
Healing effect increased to 60/85/110% from 50/75/100%

Elise – nerfed

Venomous Bite (Spider Q):
Damage dealt decreased to 70/105/140/175/210 from 70/110/150/190/230

LeBlanc – buffed

Stats:
HP per level increased to 97 from 92
Sigil of Malice (Q):
Mana Cost decreased to 50/55/60/65/70 from 50/60/70/80/90

Maokai – changed

Sapling Toss (E):
Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80
Damage AP ratio decreased to [0.8% per 100 AP] from [1% per 100 AP]

Nocturne – buffed

Paranoia (R):
Cooldown decreased to 140/115/90 from 150/125/100

Nunu – nerfed

Stats:
Base HP decreased to 540 from 570
Base movespeed decreased to 340 from 345

Olaf – changed

Vicious Strikes (W):
Lifesteal effect increased to 16/18/20/22/24% from 14/16/18/20/22%
Healing received decreased to ‘up to 33%’ from ‘up to 50%’

Senna – buffed

Stats:
Attack speed ratio increased to 0.3 from 0.2
Absolution (Passive):
Chance of ghoul spawns on non-kills increased to 28% from 22%
Gold gained from ghouls increased to 8 from 3
Piercing Darkness (Q):
Ratios of healing increased to [(50% AD)(40% AP)] from [(40% AD)(25% AP)]

Shaco – buffed

Backstab (Passive):
Base damage dealt increased to [20-35] from [10-25]

Soraka – buffed

Starcall (Q):
Health Restore (Rejuvenation) increased to 50/65/80/95/110 from 50/60/70/80/90
Astral Infusion (W):
Health restored to allied champion increased to [90/125/160/195/230 (+70% AP)] from [80/115/150/185/220 (+60% AP)]

Trundle – buffed

Chomp (Q):
Ratio of bonus damage increased to [15/25/35/45/55%] tAD from [10/20/30/40/50%]
Frozen Domain (W):
Attack speed increased to [30/50/70/90/110%] from [20/40/60/80/100%]

Varus – buffed

Stats:
Mana per level increased to 40 from 33
Chain of Corruption (R):
Cooldown decreased to 100/80/60 from 120/90/60

Here’s a patch preview from Riot:


Rune Changes

Ravenous Hunter

Effects:
Ravenous Hunter’s Omnivamp decreased to [1% + 1.7% per stack] from [1% +2% per stack]

Item Changes

Shurelya’s Battlesong

Effects:
New! This item now grants 40 AP
Health decreased to 200 from 350
Removed! This item no longer grants 5% movespeed
Base mana regeneration has increased to 100% from 50%
Recipe:
Recipe changed! Is now as follows: Kindlegem + Bandleglass Mirror + 750 G

Gargoyle Stoneplate

Effects:
Fortify – bonus armour and magic resist each increased to 5% from 3%
Skill Name

Phantom Dancer

Cost:
Cost increased to 2600 from 2500
Combine cost increased to 950 from 850
Effects:
Attack speed increased to 45% from 40%

Sunfire Aegis

Effects:
Mythic Passive effect changed to [5% Tenacity and Slow Resist] from [5 ability haste]

Runaan’s Hurricane

Cost:
Cost increased to 2600 from 2500
Combine cost increased to 950 from 850
Effects:
Attack speed increased to 45% from 40%

Umbral Glaive

Cost:
Cost decreased to 2600 from 2800
Effects:
AD decreased to 50 from 55
Recipe:
Recipe changed! Is now as follows: Long Sword + Serrated Dirk + Long Sword + 800 G

Essence Reaver

Effects:
Spellblade passive changed to [restores 40% of this damage as Mana] from [restores 3% max Mana]

Chempunk Chainsword

Effects:
Health decreased to 150 from 200
Cost:
Cost decreased to 2600 from 2700 Combine cost decreased to 300 from 400

Frostfire Gauntlet

Cost:
Cost decreased to 2800 from 3200
Recipe:
Recipe changed! Is now as follows: Bami’s Cinder + Null Magic Mantle + Cloth Armor + 950 G
Effects:
Armour decreased to 25 from 50
Ability Haste increased to 20 from 15

Turbo Chemtank

Cost:
Cost decreased to 2800 from 3200
Recipe:
Recipe changed! Is now as follows: Bami’s Cinder + Null Magic Mantle + Cloth Armor + 950 G
Effects:
MR decreased to 25 from 50
Ability Haste increased to 20 from 15
Mythic Passive changed to [5 ability haste] from [5% tenacity and slow resist]

Serpent’s Fang

Cost:
Cost decreased to 2600 from 2800
Combine cost decreased to 625 from 825
Effects:
AD decreased to 55 from 60

Hextech Rocketbelt

Effects:
Boost of movement speed decreased to [30% for 1.5 seconds] from [50% for 2 seconds]

Imperial Mandate

Effects:
Cooldown per target changed to [“initial application of CC”] from [“ally proccing”]

Galeforce

Effects:
Cooldown of Cloudburst increased to 90 seconds from 60 seconds

LEAGUE OF LEGENDS PATCH 11.2 – CHAMPION SKINS

Champion Skins

RUINED DRAVEN – 1350RP
“A showman no matter the circumstance, Draven challenged Viego to a duel that the Glorious Executioner immediately lost, resulting in his ruination. Unlike his ruined brethren, little has changed about Draven save for a white shock hair on his head and a slightly more vicious personality than usual.”

Here’s the RUINED DRAVEN splash art:

RUINED SHYVANA – 1350 RP

“Shyvana’s ruination brings a newfound darkness, as well as clarity. Turning swiftly against Demacia for its persecution of magic, and sinking into her more draconic emotions, she appears as an avenging beast of old, ready to topple Demacia for its ignorance.”

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Here’s the RUINED SHYVANA splash art:

RUINED KARMA – 1350 RP

“Surviving the initial ruination of Ionia, Karma is ultimately lost during a second one led by Viego himself. With the Spirit of Ionia itself removed from the continent, the Ionian people must band together to save one another, even as Karma twists the souls of millions to a new, horrific purpose.”

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Here’s the RUINED KARMA splash art:

SHAN HAI SCROLLS CHO’GATH

“A mythical, titanic beast painted within the mysterious Shan Hai Scrolls, whose gluttony resulted in eternal karmic punishment, Cho’gath has seized upon the Scrolls’ connection to the multiverse and plans to devour both his own world and then all others.”

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Here’s the SHAN HAI SCROLLS CHO’GATH splash art:

SHAN HAI SCROLLS JHIN

“A mad god who resides within a mysterious painting older than creation, Jhin has grown bored of the canvas in which he dwells and wishes to bring his art to new, fresh eyes. He has begun weaving the edges of the painting into the fabric of the multiverse, hoping to escape his confinement.”

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Here’s the SHAN HAI SCROLLS JHIN splash art:

SHAN HAI SCROLLS NAUTILUS

“A guardian who helped seal the mad god Jhin within a holy waterfall, as depicted within the mysterious painting known as the Shan Hai Scrolls. Over the millennia, Jhin has whispered of power, freedom, and true godhood to Nautilus, until he finally released him. Now twisted with anger, Nautilus’s rivers run not with water, but molten magma.”

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The SHAN HAI SCROLLS NAUTILUS splash art hasn’t hit the PBE just yet, but the LoL LATAM Twitter channel has posted a preview:

SHAN HAI SCROLLS NEEKO

“A kindly god of the Shan Hai Scrolls who remembers her counterpart, Jhin, from before he succumbed to madness, Neeko believes she can return Jhin to the side of good before the painting’s magic fades and doom befalls the multiverse, but she knows such an expenditure of power may destroy her in the process.”

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The SHAN HAI SCROLLS NEEKO splash art hasn’t hit the PBE just yet, but the LoL LATAM Twitter channel has posted a preview:


MISCELLANEOUS CHANGES

Earlier this week, Senior experience designer Jordan Checkman revealed on Twitter that some changes to League’s in-game chat feature would be coming with patch 11.2. You can find out more at that link and in the tweet below:

Gameplay design director Mark Yetter has announced that everyone’s favourite Armordillo is getting a small rework soo, too:


Those are all the tentative League of Legends patch 11.2 notes for now, but keep heading back to this here page over next few weeks as we’ll keep updating it to reflect what’s happening on the PBE and coming to the live game soon. Assuming you want to keep up with all the latest changes headed to League, that is? Of course you do.

Plus, we have a handy LoL tier list and rundown of the best League of Legends Champions to play in each role if you’re on the lookout for some pointers.