Looking for the best Outriders Devastator build? This tanky class is best for players looking for close-range, defensive combat. Your job is to play as a disruptor and protect your team as they inflict damage. In fact, the first three abilities you unlock are two interrupt abilities and one protection, so if you’re comfortable wading into a fight to mitigate damage for the rest of your team, this is the best support class.
Not to say the Devastator doesn’t deal damage, with high-damage crowd control abilities and the option to invest skill points in your altered abilities or weapon damage. However, we recommend going for increased health – specifically the Warden build. We’ll explain why it’s the best Devastator build below, but it’s mainly to do with staying alive and taking one for the team. Your job is to be in the thick of it and shield your teammates, so increased health will serve you well.
The Devastator specialises in earth manipulation abilities including kinetic and seismic powers – and one very gnarly seismic ability in particular that conjures shards of earth to impale enemies – lovely. The devs have announced nerfs for the Trickster, Pyromancer, and Technomancer in order to bring all four classes in line with each other. Now is the perfect time to try out the Devastator as it’s about to get so much better.
Best Devastator build
There are three different builds you can work towards as the Devastator: Vanquisher, Warden, or Seismic Shifter. The Vanquisher improves the overall weapon damage and the skill tree includes perks in close-range weapon damage and critical hits – working towards the end of the skill tree that provides big benefits to increase damage inflicted on tough enemy types, as well as improving magazine size. This build works perfectly alongside Golem and mods that enhance Golem. If you’re looking to deal with enemies in Outriders expeditions, specialising in Vanquisher will give you massive boosts to your damage output.
Related: All of the best legendary weapons in Outriders
Seismic Shifter increases the damage of your anomaly power. This build focuses on damage output of your abilities, increasing the duration of bleed effects and armour bonuses based on anomaly power. As the Devastator heals by being in close proximity to slain enemies, as well as having a melee skill that inflicts bleed, this build finds a balance between damage output and protection, but it isn’t entirely selfless and is more of a solo brawler build than a support build. We wouldn’t recommend choosing the Seismic Shifter path as bleed effects received a nerf in the most recent patch.
Warden, however, invests heavily in increased health, protection ability cooldowns, and provides team buffs. It might not be the most ‘fun’ build, but it certainly works as distraction for your teammates to swoop in with the glory shots. The Devastator also unlocks a protection skill called Reflect Bullets, which creates a barrier that captures enemy projectiles and reflects them back – a powerful ability that can not only provide a shield to allies, but wipe out oncoming enemies. If you can find Outriders legendary armor sets to boost your Warden abilities, you’ll become indispensable to your squad.
Best Outriders Devastator endgame build
For the Outriders endgame expeditions, you will want to set up your Devastator to have the best gear they can at CT15. With YouTuber Osterberg501’s Devastator bleed build, you can potentially take on CT15’s challenges at gold rank solo if you maximise the build as far as you can. You’ll primarily be shooting with your main weapon, only using the sub-weapon to inflict the Ravenous Locust AoE on foes.
Here is the best Outriders Devastator endgame build:
- Stone Circle
- Protected by the Anomaly
- Blood Donation
- Skilled Sentry
- Earth’s Heritage
- Anomaly Reservoir x5
- Endless Tremors x2
- Pure Anomaly x2
- Through the Mob x1
- Executioner x1
- Bloodbath x1
- Rejuvenation x1
Weapons and mods
- Main weapon: Thunderbird
- Ultimate Storm Whip
- Sub-weapon: Deathshield
- Ravenous Locust
- Pistol: Any Epic tier pistol really, as it’s not used often.
Armor and mods
You’ll want to prioritise any decent gear that gives you Anomaly Power, Status Power, and Cooldown Reduction armor perks. You could use Skills Life Leech at a pinch. If you can get the Seismic Commander’s set bonus, you’ll also increase damage to enemies with bleed by 50%. The armor and mods you should look for are:
- Headgear: Anomaly’s Visage
- Anomaly Echo
- Blood Shock
- Chest: Seismic Commander’s Armor
- Extra Quake
- Waist: Seismic Commander’s Leg
- Tainted Blood
- Rivers of Blood
- Gloves: Seismic Commander’s Gloves
- Ground Crush
- Boots: Seismic Commander’s Footgear
- Second Quake
- Sharpened Spike
|Skill name||Skill type||Description||Cooldown duration||Level unlocked|
|Earthquake||Interrupt/Seismic||Release a shockwave to deal 105 damage and interrupt all enemies in front of you||14 seconds||1|
|Golem||Protection||Fortify yourself against 65% of incoming damage for 8 seconds||26 seconds||2|
|Gravity Leap||Interrupt/Kinetic||Leap into the air and strike your targets from above, dealing 210 damage and interrupt enemies within a small radius of the area you land in||20 seconds||4|
|Reflect Bullets||Protection||Create a barrier that captures all enemy projectiles and accumulates damage. After 10 seconds of triggering the skill, the accumulated damage is reflected back to enemies in front of you (also protects against melee attacks by reflecting some damage back)||22 seconds||6|
|Impale||Interrupt/Seismic||Inflict bleed and deal damage, impaling lethal kills and generating an area of bonus armour and health to allies in range for 9 seconds||20 seconds||9|
|Tremor||Seismic||A series of explosions that deal damage and drain enemy health||22 seconds||13|
|Boulderdash||Interrupt||Interrupt all enemies in a path and deal damage, dealing extra damage by smashing the ground at the end||16 seconds||17|
|Endless Mass||Kinetic||Suffocate a target in stone, inflicting bleed and pull in enemies towards the enemy, who will explode dealing damage to surrounding enemies||18 seconds||22|
Devastator class perks
- Devastator: Each close range skill heals you by 24%. Increase armour by 30%. Receive additional 15% maximum health.
- Shotgun Master: Increase shotgun weapon damage by 15%. Increase Shotgun weapon drop by 15%.
- Into the Fray: Increase your damage mitigation by 15% for 10 seconds after your kinetic skills end.
- Strong Arm of the Anomaly: After using class melee skill, increase resistance piercing by 15%.
- Paladin: Using protection powers increase anomaly power by 45% for 10 seconds.
- Champion: Using protection skills increases weapon damage by 45% for 10 seconds.
- Heirloom Armour: When an enemy dies in close range, their armour will be transferred to you for 10 seconds.
- Stone Circle: Extend close range by 4 meters.
- Anomaly Bullets: Increase firepower by 15% for your anomaly power
- Assault Master: Increase your assault weapon damage by 20%. Increase assault weapon drop chance by 12%.
- Outrider Commander: Increase all healing and armour by 20% for you and allies.
- Strong Arm of the Law: Double the damage of class melee skill
- Bounty Hunter: Increase damage against Elites by 15%. Elites deal 15% less damage to you.
- Ammo Stockpile: Increase your magazine size by 15%.
- Unbroken Vow: You have 100% chance to ignore damage that would kill you and gain 50% health. This may occur every 180 seconds.
- Protected by the Anomaly: Increase your armour bonus by 40% of your anomaly power.
- Blood Donation: You are healed for 35% of your bleed damage.
Vanquisher Speciality perks
- Confrontation: Enemies who damage you will have their physical damage reduced by 10% for 5 seconds. The effect is doubled if you damage that enemy as well.
- Altered Charge: When kinetic skills end, increase your weapon damage by 70% for 10 seconds.
Warden speciality perks
- Overlord of the Battleground: Gain additional 10% for each enemy that died at close range.
- Mighty Tank: Increase firepower and anomaly power by 10% of your armour.
Seismic Shifter speciality perks
- Skilled Sentry: Increase armour and resistance by 20% for 10 seconds when your skills end.
- Earth’s Heritage: Increase seismic skills base damage by 50%.
Of course, the best Devastator build is up to you and your team, but Warden and Seismic Shifter look like the most promising builds so far. We also recommend reading about the other Outriders classes, as well as builds for Pyromancer, Trickster, and Technomancer to plan out your team when the Outriders release date rolls around.