We may earn a commission when you buy through links in our articles. Learn more.

Diablo Immortal loot caps slow down free-to-play grind

YouTuber echohack has been testing Diablo Immortal loot caps, experimenting with hidden caps in the ARPG game’s legendary loot drop and boss reward systems

Diablo Immortal hidden loot caps - Necromancer class

Diablo Immortal has already seen its fair share of division over its microtransactions, and now one YouTuber has uncovered several hidden Diablo Immortal loot caps which quietly restrict the amount players can progress in a single day of Diablo Immortal leveling. The action-RPG game’s designers have insisted that Diablo Immortal’s microtransactions never circumvent core gameplay.

Diablo Immortal YouTuber echohack (via Forbes) describes these hidden restrictions in a video titled ‘I’m depressed about Diablo Immortal’s hidden caps.’ Echohack, who has been playing the game since alpha and says that they’re “in for the long haul,” talks about several hidden caps not mentioned directly by the game that they and their friends have run into during “massive ammounts of gameplay and testing,” including reduced drop rates for legendary items and Diablo Immortal gems which are a key part of late-game upgrades.

Echohack says that their research revealed that after six legendary item drops in a day, your future drop rate severely decreases. The same applies to normal gems awarded when playing in a four player group – the first six found each day have a much higher drop rate, dropping to an estimated one normal gem per hour afterwards. In addition, side quests, purple bosses, cursed chests, and random map events all stop giving rewards after the first five in a day, while Library of Zoltan Kule treasure rooms are similarly limited to five per day.

Hidden lair dungeons also stop giving gem rewards after the first six normal gems dropped, meaning “you can only do one, maybe two layers a day before they become extremely worthless.” Echohack also addresses the gathering marks used to progress shadows, which are an important part of endgame. They note that it’s difficult to track how this number is calculated, but state that its progression is limited to 10,000 per day with any additional marks submitted by a player being worthless.

As these caps are not mentioned by the game, you’ll have to manually keep track of how many rewards you’ve collected from each source if you want to avoid wasting your grinding time. Some caps are displayed, such as the restriction on paragon level xp earned in a single day – which is directly tied into your blacksmith upgrade capacity. Echohack notes that while limiting paragon xp isn’t a problem by itself, tying it into other mechanics creates an artificial restriction on those systems.

You can check out echohack’s full video below:

YouTube Thumbnail

In July 2021, the state of California filed a lawsuit against Activision Blizzard alleging years of workplace discrimination and harassment. The story has since embroiled CEO Bobby Kotick and prompted the US federal government to open an investigation. It continues to unfold and to be of immense importance to the game industry. You can catch up on all the developments so far in this regularly updated explainer article.

If you’re playing Blizzard’s newest fantasy game, be sure to check out the best Diablo Immortal builds and our recommendation of the best Diablo Immortal class for every type of player. We’ve also got a Diablo Immortal tier list if you’re still undecided on which character type to take into the rifts.