What are the Baldur’s Gate 3 classes? Baldur’s Gate 3 Early Access is now available, and we’ve been busy playing all the Baldur’s Gate 3 races and classes that are available so far. With approximately 25 hours’ worth of content for the Early Access version of Baldur’s Gate 3, with scenarios playing out differently depending on the choices we make when creating our character.
Like previous games in the Baldur’s Gate series, BG3 borrows heavily from the Dungeons & Dragons 5e rule set, though certain elements are adapted to fit the video game platform. The Baldur’s Gate 3 classes available will be very familiar to D&D players – and for this reason, they might be pretty confusing to the rest of us. Never fear, we’ve got a handy guide to each of the classes available to play in Baldur’s Gate 3, with class information taken from the D&D 5e wiki.
There are six classes to choose from in Baldur’s Gate 3 Early Access; Cleric, Fighter, Ranger, Rogue, Warlock, and Wizard – and each class has two subclasses to choose from. Subclasses are chosen after your main class – Clerics choose their subclass at level one, but other classes will need to wait longer before specialising.
Baldur’s Gate 3 classes
- Cleric
- Fighter
- Ranger
- Rogue
- Warlock
- Wizard
Cleric
Subclass: Life Domain, Light Domain, Trickery Domain
Clerics serve one of many gods, wielding divine magic as the gods’ representatives in the mortal world.
Deities: Selune, Shar, Eilistraee, Vlaakith, Laduguer, Lolth, Yondalla, Garl Glittergold, Corellon Larethian, Moradin, Bhaal, Kelemvor, Oghma, Mystra, Ilmater, Myrkul, Helm, Bane, Tyr, Tempus
Saving throws: Wisdom, Charisma
Armour: Light armour, medium armour, shields
Weapons: All simple weapons
Spells: Three cantrips, three prepared spells
Fighter
Subclass: Battle Master, Eldritch Knight
Fighters are masters of weapons, armour, and combat.
Saving Throws: Strength, Constitution
Armour: All armour, shields
Weapons: Simple weapons, martial weapons
Actions: Second Wind
Ranger
Subclass: Beast Master, Hunter
Watching from afar, Rangers are specialists in long-range combat.
Traits: Choice of Favoured Enemy, Natural Explorer
Saving Throws: Strength, Dexterity
Armour: Light armour, medium armour, shields
Rogue
Subclass: Thief, Arcane Trickster
Thieves, assassins, and generally sneaky folk, Rogues use stealth and guile to gain the upper hand.
Saving Throws: Dexterity, Intelligence
Armour: Light armour
Actions: Sneak Attack (Melee & Ranged)
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Warlock
Subclass: The Fiend, The Great Old One
Warlocks wield magic attained through pacts made with supernatural beings.
Saving Throws: Wisdom, Charisma
Armour: Light armour
Weapons: Simple weapons
Traits: Extra feature depending on subclass
Spells: Two spell slots, two cantrip slots
Wizard
Subclass: Abjuration School, Evocation School
Wizards gain their magical skill through studying magical tomes.
Saving Throws: Intelligence, Wisdom
Armour: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Spells: Three cantrips, six spells, four prepared spells
Those are all the classes available in Baldur’s Gate Early Access – now you’re prepared to venture forth into the most pivotal part of every RPG game, the character creator. If you’re looking for some similar picks then have a look through our collection of the best Dungeons and Dragons PC games for more inspiration.