Want to know about the classes in Diablo 4? Ever since the RPG game was revealed back in late 2019, fans have been speculating what each of the five classes will bring to the game. Currently, four of the classes have been revealed: Rogue, Sorceress, Barbarian, and Druid.
Diablo 4’s Rogue, first revealed at Blizzcon 2021, is a returning class from the original Diablo who can be effective both at ranged and melee combat. There’s been a few classes in subsequent games that have fulfilled a similar role in the roster, but this is the first time the Rogue has returned. Every class has their own unique skill tree, allowing players to pick which abilities they want to use. Unlike in Diablo 3 which featured set character designs, the appearance of each class in Diablo 4 can be customised, even down to the skin colour of each character.
Diablo 4’s release date may not be on the horizon, but there’s still plenty to be excited about. Here’s everything you need to know about the Diablo 4 classes.
Diablo 4 rogue
Like in the first game of the series, Diablo 4’s Rogue is a hybrid class. They can use both ranged and melee combat, and has appropriate skills that you can spec into. If you choose to focus on melee combat, the Rogue can use swords and daggers, while players that decide to go with a ranged combat strategy can use bows and crossbows to fire arrows and bolts at foes. The Rogue also has class-specific quests that no other class can do, which can be found in the sanctuary.
What makes the Rogue stand out thus far from the rest are the three class specialisations: Combo Points, Shadow Realm, and Exploit Weakness. The Shadow Realm allows a melee focused Rogue to lure their target into a dark void, but it also has the rather cool side effect of briefly making foes outside of the void disappear, so the Rogue can safely take out the enemies in the void first. The Exploit Weakness specialisation shows icons that indicate a foe’s weakness, giving you information to kill them quickly, while the Combo Points specialisation allows the Rogue to build up points to spend on using skills.
The Rogue also has access to imbue effects, similar to those that the rogue mercenary in Diablo 2 was able to use. The three imbue effects can be combined with any attack or skill to add those effects, so a ranged Rogue can use Rain of Arrows combined with the Frost Imbue effect to freeze the battlefield.
Here are the Rogue’s class specialisation skills in Diablo 4:
- Shadow Realm – Become immune for one second, and pull target enemies into the Shadow Realm with you for five seconds. In Shadow Realm, you become stealthed, unstoppable, and deal 50% more damage to the afflicted enemies (Also makes foes outside the Shadow Realm briefly disappear).
- Cooldown: 10 seconds
- Deals physical damage
- Exploit Weakness – You can exploit the weakness in certain enemy attacks. All hits against these enemies become critical strikes and deal 60% increased damage.
- Combo Points – Your basic attacks now add combo points. Certain skills consume combo points for additional effects.
Here are the Rogue’s imbue skills in Diablo 4:
- Frost Imbue – Imbues the Rogue’s attacks and skills with the chill effect.
- Acid Imbue – Imbues the Rogue’s attacks and skills with the poison effect.
- Shadow Imbue – Imbues the Rogue’s attacks and skills with the shadow effect.
Here are the Rogue’s melee skills in Diablo 4:
- Shadow Step – Teleports the Rogue to behind a target
- Dash – Dashes quickly in the direction the Rogue is facing
- Caltrops – Deploys caltrops behind the Rogue as they dash backwards
Here are the Rogue’s ranged skills in Diablo 4:
- Arrow Barrage – Fires a volley of arrows at foes
- Requires Combo Points to use
- Rain of Arrows – The Rogue leaps into the air and fires many arrows at the ground, repeatedly hitting any enemies in range.
Diablo 4 Sorceress
The Sorceress is the go-to class for crowd control and raw elemental damage. Wielding the power of lightning, fire, and frost, the Sorceress will be an important addition to any party looking to take down Diablo 4’s biggest threats. Although the ability to decimate waves of enemies does come at a cost – the Sorceress has the lowest amount of health out of the three classes.
Unlike the Barbarian and the Druid, the Sorceress passively regenerates mana. As a result, only one of her Minor Destruction skills generate mana. When the Sorceress is fully levelled up, she can deal game-changing amounts of damage with her ultimate skills. You may struggle to play the Sorceress as a solo player due to her glass-cannon build, but there’s no doubt she will be devastating in a party.
Here are the Sorceress’ Minor Destruction skills in Diablo 4:
- Lightning – Launch a bolt of lightning that deals X damage and bounces to nearby enemies, dealing 30% less to each enemy hit
- Fire Bolt – Hurl a flaming bolt, dealing X and burning nearby enemies for X bleeding over eight seconds
- Frost Bolt – Throw a bolt of frost at an enemy, dealing X and chilling them
- Arc Lash – Unleash arcing lightning that shocks enemies in front of you for X and then returns to you, restoring X Mana
- Generates ten Mana
Here are the Sorceress’ Major Destruction skills in Diablo 4:
- Charged Bolts – Release six bolts of lightning that course along the ground in an erratic pattern, dealing X damage each
- Costs 18 Mana
- Fireball – Hurl a ball of fire that explodes on contact, dealing X damage to nearby enemies
- Costs 30 Mana
- Ice Shards – Launch five shards that deal X damage each. Deals X% to frozen enemies
- Costs 18 Mana
- Incinerate – Channel a beam of fire, burning enemies for X damage. Damage increases by X per second, up to X
- Costs 20 Mana per second
- Chain Lightning – Unleash a bolt of lightning dealing X damage and jumping to X nearby targets
- Costs 35 Mana
- Frozen Orb – Unleash an orb that chills and expels piercing shards for a total of X damage, and then explodes into Frost Bolts
- Costs 40 Mana
Diablo 4 Barbarian
When it comes to tanking large amounts of damage, no class in the Diablo series does it better than the Barbarian. This class is known for having the highest amount of health and strength in the game, and this doesn’t look like it’ll be change in Diablo 4. Similarly to the previous games, Barbarians build Fury with each attack, giving them the ability to unleash a powerful Fury skill during combat.
The Barbarian in Diablo 4 has been given a brand new mechanic: the Arsenal System. This gives the Barbarian four weapon slots, allowing players to equip both one-handed and two-handed weapons in the same build. For the first time in a Diablo game, the Barbarian will be able to equip four legendary weapons at the same time. Wielding numerous weapons at once sounds like it could become overwhelming, but each Fury skill automatically uses the required weapon to make combat seamless.
Here are the Barbarian’s basic skills in Diablo 4:
- Bash – Bash the enemy with your weapon, dealing X damage. This skill has a 20% chance to stun enemies for 0.5 seconds
- Requires bludgeoning weapon. Generates nine Fury
- Flay – Flay the enemy, dealing X damage and inflicting Y bleeding over six seconds
- Requires a slashing weapon. Generates nine Fury
- Frenzy – Unleash a rapid flurry of blows, dealing X damage with each pair of hits. Your attack speed is increased by 20% for three seconds, up to 60%
- Requires dual wielding weapons. Generates five Fury
- Lunging Strike – Lunge forward and strike an enemy for X damage
- Generates nine Fury
Here are the Barbarian’s Fury skills in Diablo 4:
- Rend – Cleave enemies in front of you, dealing X damage and inflicting Y bleeding over five seconds
- Requires a slashing weapon. Costs 25 Fury
- Hammer of The Ancients – Slam your hammer down with the fury of the ancients, dealing X damage to a concentrated area
- Requires a two-handed bludgeoning weapon. Costs 20 Fury
- Double Swing – Sweep your weapons from opposite directions, dealing X damage with each weapon. Enemies caught in the center are hit by both
- Requires dual wielded weapons. Costs 25 Fury
- Upheaval – Tear into the ground with your weapon and fling debris forward, dealing X damage
- Requires a two-handed weapon. Costs 30 Fury
- Whirlwind – Rapidly attack enemies nearby for X damage
- Costs 5 Fury per second
Diablo 4 Druid
As the only shapeshifting class in the game, the Druid is able to turn into a ferocious werebear or a terrifying werewolf during a single attack. No matter what form the Druid is in, they will always have two wolf companions at their side at all times. In addition to this, the Druid is also a master of elements, allowing them to call upon the elements when in human form. Each Druid’s basic skill generates Spirit, a resource that can be used to unleash powerful Spirit skills.
Depending on how you build your Druid using the Diablo 4 skill tree, you can choose to focus entirely on the shapeshifting mechanic, become an elemental master, or create a hybrid of both. More so than the Barbarian and the Sorceress, the Druid is better suited to dealing with powerful single targets and multiple enemies due to the range of their skills. Summon a barrage of storms to deal consistent damage to everything on the screen, or switch to the werebear form to attack with one big, concentrated blow.
Here are the Druid’s basic skills in Diablo 4:
- Earthspike – Sunder the earth, impaling the first enemy hit for X damage. Each time you hit an enemy with Earthspike, your chance to deal Crushing Blow to that target is increased by 10%
- Generates 12 Spirit
- Shred – Shapeshift into a werewolf and shred an enemy, dealing X damage. This attack has a 30% chance to strike twice
- Generates eight Spirit
- Storm Strike – Electricity gathers around your weapon, dealing X damage split between your target and up to three nearby enemies
- Generates 12 Spirit
- Maul – Shapeshift into a werebear and maul an enemy, dealing X damage and Fortifying yourself for Y
- Generates 18 Spirit
- Wind Shear – Conjure a piercing blade of wind, dealing X damage and increasing your movement speed by 5% for three seconds, up to 30%
- Generates 12 Spirit
Here are the Druid’s Spirit Skills in Diablo 4:
- Pulverize – Shapeshift into a werebear and slam the ground, dealing X damage to nearby enemies
- Costs 30 Spirit
- Landslide – Crush enemies between three pillars of earth, dealing up to X damage. This attack has an additional 10% chance to deal a Crushing Blow
- Costs 30 Spirit
- Tornado – Conjure a vortex that moves outwards and curves in a random direction, dealing X damage every second
- Costs 20 Spirit
And that’s all there is to know about the classes in Diablo 4. With BlizzCon right around the corner, stay tuned to this page as we will update it with any new information.