It’s been about seventeen years since Sid Meier’s Gettysburg showed how you could do real-time tactical wargaming in a way that was both easy to learn and incredibly authentic and nuanced. For years it has been the gold standard for accessible battlefield command games, even as compatibility issues make it harder and harder to get working.
Fortunately, Ultimate General: Gettysburg has arrived on Early Access to fill this void and put a new spin on this most familiar of American Civil War battles. With lightning-quick pacing and a clever branching campaign, Ultimate General might do for battlefield wargames what Unity of Command did for the operational level.
This morning West Games hit their Kickstarter goal of $50,000 to fund their spiritual successor to S.T.A.L.K.E.R. Areal’s team is chock full of developers with previous experience on the S.T.A.L.K.E.R. franchise according to their Kickstarter page.
Roughly at the same time the game was funded, West Games delivered a very strange announcement. “We got the weirdest mail today…" said the Kickstarter update. Who from you ask? None other than Russian president Vladimir Putin, who had a few words to say about Areal.
Darkwood is a promising top-down, roguelike, horror game coming to Steam Early Access on July 24th. To celebrate the release date, Acid Wizard Studio has released a special interactive trailer which allows you to choose the fate of our nameless wanderer.
Games that help you make games have been a novel idea for a while now, but Adventurezator takes it a step further. Using the power of Steam Workshop, players can create their own point and click adventures, and share them with the community. Everything is customisable too, including characters, environments and cutscenes.
It’s out on Steam Early Access in just a few days, on July 23rd.
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Crypt of the Necrodancer is headed to Steam Early Access on the 30 July,expect your local corpse depository to thrum with the sound of bassy hits. the roguelike dungeon crawler has you explore and attack enemies to the beat of the music - only allowing you to score hits on enemies by acting in time with the music.
The new trailer reveals some of games soundtrack and it is awesome.
Floating through the abyss of space is Kerbal Space Program: First Contact, or code-name patch 0.24. It’s currently being frantically tweaked and bashed into position so it’s ready for atmosphere entry, where it will plummet down the cable lines of any existing owners and upgrade their Steam accounts with this shiny new version.
The big deal here is Contracts: a brand new way of playing Kerbal that asks you complete specific tasks in reward for financial and reputation gain.
Let's sit around a metaphorical table for a moment and discuss what we all really like in a stealth game. We want the darkness and patience of Thief, yeah? The openness and possibilities of Deus Ex? Gotcha. Oh, and a blend of horror, just to wrench the tension. A dash of System Shock 2 it is then. That’s the blend we like when it comes to stealthy survival horrors.
It’s exactly these influences you’ll find in grimy sci-fi indie project Solarix. Pulsetense games are looking to recapture those glory days of the late 90s when staying hidden was an art, not just doing what you were told by an objective arrow.
I cannot decide if The Hum is a very silly or very ominous title for a horror game. It’s vague and innocuous, but it heralds an apocalyptic alien invasion, which makes it suddenly a lot more menacing. The Hum is a first-person horror game, set after humanity vanishes and aliens prowl the streets of dilapidated, nearly empty cities.
Players are thrust into the role of a survivor, who hides in a barn until new memories and abilities begin to surface. The trailers are certainly setting an uncomfortable tone, with appropriately wild strings and bellowing horns accompanying panicked movement and stealth.
Sunless Sea is a nautical sandbox. A beautifully illustrated map of an underground ocean is yours to explore from a birds-eye perspective. A little steamboat is your avatar, carrying cargo and sailors to destinations where Choose Your Own Adventure stories flesh out the bizarre subterranean world. It’s Sid Meier’s Pirates by way of Lovecraft, where exploration yields secrets and new ports.
There are stories to keep you on track and characters offering quests that send you to distant islands, but how you make your way in the world as a fresh-faced captain is up to you. Trade in fine silks or information, fight the horrors of the deep in real-time combat, become a supplicant of an elder god - the game is ambiguous and vague, letting you chart your own course through the murky waters. And it’s all done through that striking map and a journal that contains all of the game’s text-heavy menus and dialogue.
Payday 2 game director David Goldfarb has left Overkill Software and AAA development behind. He’s making his own indie studio in Stockholm, where he hopes to subvert genres and have complete creative freedom.
“I knew that at some point the thing that I always wanted was to make my own thing," Goldfarb told Polygon. “It doesn't matter who I work with: the desire was never to make other people's games, no matter how good they are."
You may only want one copy of The Red Solstice but those pesky developers are forcing, yes forcing, you to get two copies at a heavily discounted price.
Due to an error in Steam’s listings, the double pack edition of Red Solstice has gone up at the price of a single copy. On top of that it was having a 40% off sale this weekend. Meaning you can get two copies of the tactical co-op survival game for just £11.40.
Grinding Gear Games have announced a new one-month league event for their hack n’ slash RPG, Path of Exile. The league will be available in hardcore and non-hardcore variants, and will cycle through all of the past league properties every four days. Prizes will also be awarded to players who reach the highest levels, and include the likes of in-game cosmetic items and t-shirts.
Klei Entertainment have given us a sneak peek at their multiplayer addition to their Tim Burtonesque survival game, Don’t Starve. Details are sparse, but we know it’ll support four or more players and It’ll be free for those that own the game already.
Stomping Grounds is an eight-player arena brawler designed for local play and made in Unity3D, where players control Elemental Titans and smash each other to pieces! Cast devastating attacks to crush your opponents and protect yourself with walls and evasive dashes; one-hit KOs mean you’ll need...
I'm Chriss, an indiegame developer wannabe, working with my friend in full time on our game called Astrons and we would love to hear your opinion about the game. It's a 2D space-adventure simulator, where you can rely only on your own creations. You build your own ship from...
Along with Double Fine, InXile were one of the big Kickstarter successes, raising almost $3 million for Wasteland 2. Turns out they’re also a big success in Steam’s Early Access program. According to a post on Kickstarter, by selling copies of the unfinished game InXile have “doubled Wasteland 2's initial budget."
“Every penny coming in from sales is still going back into making Wasteland 2. I can promise that the game we are close to releasing would not have been the same without [Early Access]."
Golden Grove, I remember you well. My first ever settlement in one-man indie endeavour, Banished. It was meant to be a utopia, where there would be food, clothes, medicine and plenty of firewood during winter for every resident. After 50 years, half the town was dead. The other half, struggling through a winter seemingly without end.
Maybe some of those poor folk wouldn’t have needed to die if I’d been using a mod that allowed me to grow food out of thin air. That glorious dream could soon be a reality, as Banished appears to be well on its way to getting oft-requested mod support.
I am pitching you to introduce a new solution for creating HTML5 games, which I assume is very interesting for indie developers.
WiMi5 is the first video game development platform that lets you create, publish and monetize custom games in HTML5 without the need for programming.