Last night a virus propogated itself and spread through the Garry’s Mod’s servers quickly. Very quickly.
Exploiting a weakness in the Source Engine, the virus was able to automatically download to your machine when you connected to an infected server. If an infected machine connected to an uninfected server the code would upload to the server and then download itself onto all the machines connected to it.
“Christopher Columbus discovered the Americas," write Red Zero Games, “Vasco da Gama reached India by sea. However, all great explorers would never have reached their goals if they had to face all sea and land threats without help.
“Someone had to defeat dragons and tritons, beforehand. Someone had to vanquish bloody cults. Someone had to banish supernatural ghost ships. The information about these deeds is missing from the archives, and you can’t find it in any great statesmen’s memoir. The knowledge of the “Avant Armada" was completely erased."
Too bloody right, it’s about time their great deeds were immortalised in a computer game.
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“I actually had a dream about Peter Molyneux while I was here," Gaslamp Games’ Nicholas Vining told me on the last day of GDC, launching into an impression of the famed / notorious British developer. “He showed up in my dream and he’s like, ‘Nicholas, I have something for you.’ So he opened his hand and there was this apple. ‘Take this apple. Bury it deep within the fertile soil. It will reveal to you all the secrets of game development.’
“And then I woke up. I didn’t learn the secret of game development from Peter Molyneux." Vining paused sadly. “This brings us to Clockwork Empires."
You might have noticed that Starbound’s updates have slowed of late. The Early Access game started with daily releases adding new biomes, items, and features but in the past month that slowed to a trickle.
The games industry moves faster than a speeding bullet sometimes: tinyBuild launched JetGetters’ Kickstarter, received its needed $50,000, and cancelled it all before we wrote a post about it.*
They've decided to cancel because, despite having the necessary funding from fans, tinyBuild have decided to partner with an investor “to assist tinyBuild in expanding our development and publishing efforts."
JetGetters is still due for release but it’s just going to take a little bit longer than first expected.
Luftrausers developer, Vlambeer is selling its latest title, Nuclear Throne, through Twitch as well as through more conventional distributors. This is a first on Twitch, but it’s not a sign that the broadcaster is moving into retail territory. It’s Vlambeer that’s selling the game, not Twitch.
I am very bad at Spelunky. I have tried to save many, many pugs, and failed many, many times. I’ve given up. Other’s have much more perseverance, as well as coordination and skill. Three things I lack severely. That’s why the world record for the highest possible score has been broken again. You can stare in disbelief at the impressive run from YamaYamaDingDong below.
Even though the games industry has expanded rapidly and by a gargantuan amount in the last two decades, there’s always room for more expansion. Inclusiveness is a word that’s dropped a lot. Often it’s in reference to the disproportionate number of female, gay or non-white protagonists, and the suggestion is that if games were more representative it would encourage a broader demographic to interact with them.
But there are folk who already want to play games - they aren’t waiting for better writing or more realistic characters, they’re waiting for a way to play them without the things most of us probably take for granted. Things like sight. Grail to the Thief is an interactive audio adventure designed for everyone, but especially for the blind and visually impaired. It’s exceedingly simple - it needs to be - but it opens adventure gaming up to a whole new audience that can’t experience it as a visual medium.
My name is Andrew Armstrong from Fermenter. We've just released my debut game, David, a physics-based platforming boss-fighter, on iOS, Windows, and Mac, and we think it's really rad! I'd love it if you give it a play. Have...
Before the (hopefully) imminently Kickstarted Chaos Reborn, X-Com creator Julian Gollop hadn’t made a PC game in over a decade. As an independent developer and as a producer at Ubisoft Sofia, he’d made games mainly for Nintendo handhelds - the platforms which for some time he considered the “last refuge" of turn-based strategy.
But now he’s back, building a PC-first tactics game. Something - a couple of things, actually - changed his mind.
I went snorkeling once, in Australia. I was scared I’d be eaten by a shark, but that fear soon revealed itself to be silly when compared to the real dangers of the sea. When I surfaced and swam back to our gently bobbing platform, I watched as a man tried to stem the blood pouring out of his leg. He’d brushed up against the reef and now had a big hole where flesh should be.
So it is with nervous, almost fearful anticipation that Iap up these Subnautica screenshots. Unknown World’s new game - in a new genre, they say - is all about exploring alien, underwater realms. They are places to build in, navigate through and encounter life within. They are also strikingly pretty.
Procedurally-generated stealth and survival romp, Sir, You Are Being Hunted is getting close to a major milestone: v1.0. Come May 1st, the game will escape the shackles of the 0.Xs, and that’s not far away at all.
Just a dash over two weeks, and you’ll be able to sneak around moors, industrial towns and woods while being hunted by gentlemen robots and metallic poachers. Of course, you could be doing that right now, as it’s been in Early Access for a while.
There’s nothing scary about a cup of coffee, right? Nope, don’t worry about that cup of joe sitting there, it’s not going to strike out at you. But coffee’s most prominent property, caffeine, is at the centre of a new indie sci-fi horror. Quite what caffeine actually has to do with Caffeine is unclear, but what is obvious is that this is a strikingly beautiful project, all rendered in Unreal 4.