Campo Santo have been made of promise since their founding, but at PAX this weekend they’ve finally lifted the cover on their first game, Firewatch. The slightly cryptic title now boasts an only slightly less cryptic trailer, but hints at the kind of style and tone Campo Santo are striving for.
I’m not sure what’s headed these park rangers’ way, but it looks like they are lost in a philosophical wilderness that’s positively ablaze with existential dread.
Facepunch Studios have announced yet another work-in-progress title, this time all about the arcades. Aptly named “Arcade", the game will encourage players to create and maintain their own arcade servers in which other players can play various arcade games to earn tokens. You’ll be able to watch while people play their games in real time, and compare scores on the high score tables.
I haven’t played Maia since it first made planetfall and landed on Early Access, but that skeletal frame - which now has a lot more meat hanging off it - was shaping into something I think I’ll rather like quite a lot. It’s a colony builder and management sim set on an alien world. And it has space chickens and space cats.
The game just received a hefty update today along with a 22 percent discount, which you can take advantage of for the next 40-odd hours.
The Journey Down: Chapter One, the first part in an episodic Afro-noir adventure game trilogy, was released two years ago. Longer, if you consider that it's a remake of developer SkyGoblin’s original AGS game. I reviewed it, enjoyed it, and then wondered when the second episode was going to come out.
Two years is a long time to wait. Long enough for the relationship to sour, though? No, as it turns out. This second outing is larger, ever so slightly more complex and considerably better put together than its predecessor, and loses none of its easy humour and rewarding puzzles.
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Prison Architect is now up to it’s 24th alpha version, and one does wonder if it will ever hit beta, or if features will keep being added until it becomes sentient and imprisons us all.
Alpha 24 builds on the mod system, allowing architects to create almost anything, from new grants to new jobs; snitches, otherwise known as confidential informants; and remote access systems continue to be expanded.
If you can’t make it to PAX, which you will no doubt know is opening its doors tomorrow, then you might as well stay at home and play some games. To assist in this noble endeavour, two bundles have been released - one on Steam and the other on Humble Bundle - filled to the brim will indie treats.
First-person shooters are often laden with goals and objectives, but one always rises to the top: shoot and kill things. Chaos Theory Games clearly aren’t ones for convention, because their upcoming multiplayer FPS S.W.A.P has no guns and only indirect ways to destroy opponents. Strictly speaking, there’s no death, either, as all combatants are swift wee robots with jetpacks.
The clue as to how these little robotic soldiers destroy each other is in the acronym. They launch projectiles that allow them to swap bodies, and do bad things with their stolen form.
Despite its apparent heyday being far behind us, there does seem to be a healthy number of modern first-person dungeon crawlers around. Surprisingly, many of them are handheld games, but on PC we’ve not been left out in the cold. Legend of Grimrock and Might & Magic X are the most notable ones, but there’s StarCrawlers, too, and it looks rather promising. And the dungeons are spaceships rather than crumbling ruins and dark caves, which is definitely a welcome shift.
Titan Souls has impressed us every time we've had a chance to take a look at it. Jules really liked it in its earliest days as a Ludum Dare project, and he was even more taken with what he saw at Gamescom.
To know Titan Souls is to love it (or to be driven mad by it, but we'll get to that in a second). So now Devolver have released a gameplay trailer to show you what it's all about. If you'll be at PAX Prime, you can apparently try it out at the Indie Megabooth.
Survivors is a real time strategy building game, developed by me, Alejandro Telatnik, and independent programmer. Start your world from scratch,
Create some land and help your initial villagers to survive during the first period of time. Because if they die before you can settle in houses,...
In Cubot, the player should bring cubots, robotic cubes having the distinction of always move together, to their places of arrival. And this is where things get complicated, the way of each cubot will be different!
Check out the game trailer to better understand the gameplay:...
Duskers is a defiantly singular game. It’s “indie" in more of a “to hell with it, this one’s for me" kind of way rather than as a way to denote studio size or aesthetic. It’s unforgiving and, at first glance, deliberately obscure. You control drones exploring derelict starships in a galaxy that has gone dead, gathering scraps of supplies and avoiding combat at all costs. You have to meet Duskers on its own terms, because it makes few concessions.
It’s also Misfits Attic’s second game, and a passion project for designer Tim Keenan. It’s the game he started making just as he started to realize his indie dream was about to die. Duskers was how Keenan was choosing to go out, and he suspected he’d never even be able to finish it.
I’ll admit - I used to screen cheat. Back in the days where I gamed on the couch with friends, I just couldn’t help glance over and quickly scan over my opponents screen for valuable information. Eventually I became so proficient at it, I did it entirely subconsciously.
Today I can bring back that hidden talent to lay waste to my foes in a new game, aptly dubbed Screencheat. It’s a game where you’re actually encouraged to look at your friends screen in order to win. Why you ask? Well because you’re both invisible.
Artillery RTS Cannon Brawl hasn’t been in beta for long, but it’s already gearing up for a full release next month. Developer Turtle Sandbox announced the September 19th launch date a couple of days ago. While beta went by quickly, the game has been on Steam Early Access for a bit over a year.
I’m not sure if, in the darkest parts of the internet, there is a competitive hacking league, but if there is, I doubt it’s anything like developer Austin Dixon’s Script Kiddies. It’s a server hacking game with a bit of tower defence, where two of the titular script kiddies race up and down ladders, mashing buttons on terminals, all in an effort to hack the servers before their opponent.
I once had a job where I had to collect postcodes and fill out maps. It wasn’t a very good job. Filling out maps sounds a lot more fun when you’re a Jules Verne-inspired 19th Century explorer, such as the ones found in Abbey Games’ Renowned Explorers: International Society.
It mashes together Indiana Jones with XCOM where enemies are giant scorpions and miffed indigenous people instead of aliens. And there’s a new trailer, which you can point your eyes at below.
Heat Signature is a game about flitting around a big procedurally generated galaxy, boarding ships, sneaking around and sometimes beating up guards. It’s being developed by Tom Francis, who you might know from Gunpoint, a game about breaking into buildings and sometimes beating up guards. Special trousers were involved. It was great.
There’s a lot more to Heat Signature than being an intergalactic ne’er-do-well though, so I pestered Francis with questions to get the skinny on this space game.
At a trade show with more than 340,000 attendees it’s hard for a developer to get noticed, especially if you don't have the budget to build a booth large enough to house a tractor.
We scoured high and low to find these developers around Gamescom. Some were easy to locate — they’d bought a stand on the Indie Megabooth or set up a shop in the business centre — others had ninja’d into the convention, building pop up meeting spaces in the cafes or out in the smoking area. Wherever they were we tracked them down and inspected their wares.
We can’t write a full preview for everything we saw but, to make sure as little as possible slips through the cracks, here’s a rundown of the games that stood out.
Times have been tough over at Puppygames, leading to the developer switching from development of free-to-play Battledroid to an arcade roguelike called Basingstoke. The developer has four months of money left, but Battledroid still had a year of development ahead of it.
Perhaps that was the impetus for co-founder Caspian Prince’s blog post, today, where he laments the supposed de-valuation of games. “You are worthless to us," he says in regards to customers. Specifically, he means that a sale has become so insignificant, netting the developer so little, that it barely has any value.