Rust developer Facepunch Studios has been working on a number of prototypes along with their flopping dong and survival simulator. Yesterday, Garry Newman promised that the studio would stop hiding these prototypes, even though it’s hard to do “especially when you’re quite early on and it looks like total shit".
Today, Facepunch’s Adam Woolridge revealed his prototype in the first weekly devblog: Riftlight. It’s an arcade twin-stick space shooter with RPG elements like loot, classes and talent trees.
I have been building robots and tanks! Oh, yes. Tanks with shark guns. Mechanical spiders with alien brains. Invisible cardboard boxes balanced precariously on balls of goo. I am not, as you might assume, attempting to take over the world like a cartoon supervillain, though. I’ve been playing a spot of Gear Up.
It’s a very silly vehicle-based multiplayer shooter that lets you make very silly vehicles that shoot. It’s also on Steam Early Access and, conveniently, totally free.
Take a look at this fun bit of interactive fiction from the mind and fingers of Ben Ward, whose overpowering Ben-ness you may recognise from comedy point and click adventures Ben There, Dan That and Time Gentlemen, Please!.
It's called The Often-Ending Story and frames you as the amnesia-addled hero of a short and surreal Twine adventure that is, in Ben's own words, "a broad and directionless low fantasy parody with some gaming tropes thrown in".
Gratuitous Space Battles 2, sequel to 2009’s excellent game of building ships and watching them blow each other up in simulated space battles, has been in development over at Positech Games since last year. The original was a great deal of fun, mixing modular ship design with tower defence-like mechanics. Cliff Harris has been posting regular updates on his blog and in the GSB forums, but today marks the official announcement of the game.
It’s on its way, probably this year. It will be playable at Eurogamer 2014, but that’s not until September. I’m impatient, so I got in touch with Cliff to get the skinny on his latest game.
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Tactile puzzle game, The Room, is leaving Android and iOS devices this month and making its way onto PC. If, for some reason, you know nothing about one of the most successful mobile games out there, you should still be excited, because it’s great.
The Room’s central conceit is that you’re stuck in the titular room, which contains a box you must open. No, you can’t just leave and hire a locksmith. Instead, you’ve got to go through a series of lovingly crafted, tactile puzzles, leading you to fondle many a gear and fiddle with lots of locks. And come July 28th, you’ll be able to do all of that on your PC.
Kerbal Space Program is rapidly becoming a more expansive and complex rocket simulator. The recent First Contract update added a more fully featured career mode, with currency and science and missions and reputation and explosions. But as well as Squad's own stellar work, there's also an enthusiastic community of modders constantly pumping out their own brand of features and enhancements.
New clouds, better physics, catalogues of new rocket parts. You name it, and within reason, it probably exists somewhere in the Kerbal SpacePort add-on repository. But without a guiding hand it's difficult to know where to begin. So I offer you mine. My guiding hand, that is. Take it, hold tight, and let's fly, like a cosmic Peter Pan, through the magical world of Kerbal Space Program mods.
Few things stoke my coals more than a good civil management sim, SimCity, Prison Architect, and Banished have all sucked up my team recently but nothing’s scratched my municipal transport itch. That’s where TrainFever comes in.
The game kicks off in the 1840s and runs up to the modern day, letting you build networks for horse drawn carriages, steam trains, and electric overhead rails of today.
It’s been about seventeen years since Sid Meier’s Gettysburg showed how you could do real-time tactical wargaming in a way that was both easy to learn and incredibly authentic and nuanced. For years it has been the gold standard for accessible battlefield command games, even as compatibility issues make it harder and harder to get working.
Fortunately, Ultimate General: Gettysburg has arrived on Early Access to fill this void and put a new spin on this most familiar of American Civil War battles. With lightning-quick pacing and a clever branching campaign, Ultimate General might do for battlefield wargames what Unity of Command did for the operational level.
This morning West Games hit their Kickstarter goal of $50,000 to fund their spiritual successor to S.T.A.L.K.E.R. Areal’s team is chock full of developers with previous experience on the S.T.A.L.K.E.R. franchise according to their Kickstarter page.
Roughly at the same time the game was funded, West Games delivered a very strange announcement. “We got the weirdest mail today…" said the Kickstarter update. Who from you ask? None other than Russian president Vladimir Putin, who had a few words to say about Areal.
Darkwood is a promising top-down, roguelike, horror game coming to Steam Early Access on July 24th. To celebrate the release date, Acid Wizard Studio has released a special interactive trailer which allows you to choose the fate of our nameless wanderer.
Games that help you make games have been a novel idea for a while now, but Adventurezator takes it a step further. Using the power of Steam Workshop, players can create their own point and click adventures, and share them with the community. Everything is customisable too, including characters, environments and cutscenes.
It’s out on Steam Early Access in just a few days, on July 23rd.
Crypt of the Necrodancer is headed to Steam Early Access on the 30 July,expect your local corpse depository to thrum with the sound of bassy hits. the roguelike dungeon crawler has you explore and attack enemies to the beat of the music - only allowing you to score hits on enemies by acting in time with the music.
The new trailer reveals some of games soundtrack and it is awesome.
Floating through the abyss of space is Kerbal Space Program: First Contact, or code-name patch 0.24. It’s currently being frantically tweaked and bashed into position so it’s ready for atmosphere entry, where it will plummet down the cable lines of any existing owners and upgrade their Steam accounts with this shiny new version.
The big deal here is Contracts: a brand new way of playing Kerbal that asks you complete specific tasks in reward for financial and reputation gain.
Let's sit around a metaphorical table for a moment and discuss what we all really like in a stealth game. We want the darkness and patience of Thief, yeah? The openness and possibilities of Deus Ex? Gotcha. Oh, and a blend of horror, just to wrench the tension. A dash of System Shock 2 it is then. That’s the blend we like when it comes to stealthy survival horrors.
It’s exactly these influences you’ll find in grimy sci-fi indie project Solarix. Pulsetense games are looking to recapture those glory days of the late 90s when staying hidden was an art, not just doing what you were told by an objective arrow.
I cannot decide if The Hum is a very silly or very ominous title for a horror game. It’s vague and innocuous, but it heralds an apocalyptic alien invasion, which makes it suddenly a lot more menacing. The Hum is a first-person horror game, set after humanity vanishes and aliens prowl the streets of dilapidated, nearly empty cities.
Players are thrust into the role of a survivor, who hides in a barn until new memories and abilities begin to surface. The trailers are certainly setting an uncomfortable tone, with appropriately wild strings and bellowing horns accompanying panicked movement and stealth.
Sunless Sea is a nautical sandbox. A beautifully illustrated map of an underground ocean is yours to explore from a birds-eye perspective. A little steamboat is your avatar, carrying cargo and sailors to destinations where Choose Your Own Adventure stories flesh out the bizarre subterranean world. It’s Sid Meier’s Pirates by way of Lovecraft, where exploration yields secrets and new ports.
There are stories to keep you on track and characters offering quests that send you to distant islands, but how you make your way in the world as a fresh-faced captain is up to you. Trade in fine silks or information, fight the horrors of the deep in real-time combat, become a supplicant of an elder god - the game is ambiguous and vague, letting you chart your own course through the murky waters. And it’s all done through that striking map and a journal that contains all of the game’s text-heavy menus and dialogue.
Payday 2 game director David Goldfarb has left Overkill Software and AAA development behind. He’s making his own indie studio in Stockholm, where he hopes to subvert genres and have complete creative freedom.
“I knew that at some point the thing that I always wanted was to make my own thing," Goldfarb told Polygon. “It doesn't matter who I work with: the desire was never to make other people's games, no matter how good they are."
You may only want one copy of The Red Solstice but those pesky developers are forcing, yes forcing, you to get two copies at a heavily discounted price.
Due to an error in Steam’s listings, the double pack edition of Red Solstice has gone up at the price of a single copy. On top of that it was having a 40% off sale this weekend. Meaning you can get two copies of the tactical co-op survival game for just £11.40.