Dota 2 News | PCGamesN

Dota 2 News | PCGamesN

The Dota 2 International 2015 prize pool hits $5 million dollars in just over two days

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The Dota 2 International 2015 prize pool hits $5 million dollars in just over two days

Just over 60 hours after it was released, player purchases of the Dota 2 International 2015 Compendium has skyrocketed the competitions prize pool to over $5 million dollars. Only 25% of the actual proceeds from player purchases go towards the pot, yet players have raised $3.4 million dollars at the time of writing, leaving Valve with a cool $10.2 million dollars gross profit from the sales.

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Valve clarify Dota 2 gifting restrictions; "we didn't have a better solution"

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Valve clarify Dota 2 gifting restrictions; "we didn't have a better solution"

Valve have recently gone on record to clarifying the seemingly bizarre gift restrictions implemented into Dota 2. Any item that’s bought via Dota 2 store is at the mercy of a week long ban on gifting, trading or being put on the game’s community market. With the introduction of the 2015 International Compendium, this has left some generous players, who were planning on gifting the item to friends and family, unable to do so.

The cause as it turns out is the rapid growth of credit card fraud, which are “not really traceable". With the week long period in place, it gives Valve and credit card companies enough time to stem the flow of fraudulent purchases.

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All bets are on: the Dota 2 International 2015 gets its crowdfunding Compendium

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All bets are on: the Dota 2 International 2015 gets its crowdfunding Compendium

Valve’s digital betting book and all-round tournament almanac is back. This time, the studio have seeded the Dota 2 International prize pool with over a million dollars, but are shooting for $15 million in player contributions - and they’ll probably get it, too. Last year’s Compendium garnered $10.9 million by the time of the International Grand Finals, dwarfing the $2.8m total collected in the initiative’s inaugural year.

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Valve massively revamp competitive Dota 2, announce Dota Major Championships

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Valve massively revamp competitive Dota 2, announce Dota Major Championships

There’s been a lot of angst in the Dota 2 eSports community this year. Valve’s hands-off approach to the competitive scene allowed for a ton of well-regarded, grassroots tournaments series to pop up... but nothing that really caught on the way The International has. Dota 2 is a game with almost nonstop competition year-round... but none of it is particularly important or popular outside of the month or two leading up the The International.

Valve have heard the complaints and the fears, and today they’ve made another massive announcement: Dota 2’s competitive calendar will now include four official “majors" a year, one for each season.

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The Red Bull Battle Grounds Dota 2 China qualifier kicks off tonight; LGD vs IG rematch confirmed

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The Red Bull Battle Grounds Dota 2 China qualifier kicks off tonight; LGD vs IG rematch confirmed

The China qualifier of the Dota 2 Red Bull Battle Grounds is about to kick off later tonight. Four of China’s most prestigious teams will compete: LGD, Invictus Gaming, EHOME and Newbee - the latter still enjoying the fame of winning Valve’s Dota 2 International last year. The four will fight it out to see who gets to join other regional champions from Southeast Asia, North America, Russia and Europe in the playoffs in early May.

And with each tournament which marks the fast approaching return of the next Dota 2 International, all eyes are on the teams to see who’s favoured to win.

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Dota 2 and Counter-Strike: Global Offensive are bigger than Steam was two years ago, and they're still growing...

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Dota 2 and Counter-Strike: Global Offensive are bigger than Steam was two years ago, and they're still growing...

Over the last couple of years Dota 2 and Counter-Strike: Global Offensive have exploded, stealing the two top spots on Steam’s most played list, and remaining there as if steel-pinned into concrete blocks. It’s difficult to think of anything that could replace them. 

But something more interesting is happening. The number of people playing Dota 2 and CS:GO is growing at such a rate that they threaten to become bigger than every other game on Steam combined. We spoke to James Gray of SteamCharts.com to see what’s going on. 

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Dota 2 player recreates Valve's "failed" Faceless Void concept in-game

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Dota 2 player recreates Valve's "failed" Faceless Void concept in-game

Yesterday, Valve released their highly anticipated Faceless Void remodel, which was slated as a compendium reward back at the Dota 2 International last year. In their blog post, they shared some “failed" concept designs for the hero - one of them being a version playing on the joke of giving the hero a face.

One Dota 2 player and modeller liked the comedic design so much, they’ve created their own version of the hero in-game, while pleading with Valve for it to be added to the game officially.

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Red Bull Battle Grounds adds a Dota 2 tournament circuit; grand final kicks off on May 10th

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Red Bull Battle Grounds adds a Dota 2 tournament circuit; grand final kicks off on May 10th

It looks like Red Bull Battle Grounds is getting bigger this year, spreading to a new city and adding a new game to the roster. The new city is San Francisco, where the first Red Bull Battle Grounds: Dota 2 grand final will take place on May 10th. After that, the second tournament circuit will kick off, with StarCraft II returning. 

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Dota 2's Faceless Void gets a facelift; see Valve's hilarious "failed" concepts

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Dota 2's Faceless Void gets a facelift; see Valve's hilarious "failed" concepts

Once upon a time, back at the 2014 Dota 2 International, Valve promised to rework the hero Faceless Void as part of a compendium reward. Nearly a year later, and Valve have finally come through, after what was revealed to be quite the troublesome task according to the devs. Instead of a complete overhaul, the master of time has received a ground-up rebuilding, with better textures and a new set of legs.

But the real fun lies within Valve’s discarded designs, which are amazing in their own right - ranging from time-walking dinosaurs to timeless lobsters.

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Vote goat: Goat Simulator developers want to put their goat in Dota 2

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Vote goat: Goat Simulator developers want to put their goat in Dota 2

I know exactly seven things about people. Here are two. People like goats, and people like MOBAs. Throughout most of human history, these two interests have been separated, held apart by a lack of commonalities. No more!

Coffee Stain Studios, the Goat Simulator lot, want to get their goat right up inside a MOBA, specifically Dota 2. And the developers would like a wee bit of help. 

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Valve vow to "do a better job of walking people through what we're doing"

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Valve vow to "do a better job of walking people through what we're doing"

Valve don’t have a marketing department. Never have. All of the complex ARGs, the calculated silences, they come straight from the coders working on Dota or Team Fortress.

But the company’s characteristic quietness has occasionally amplified community upset - for instance, when Dota 2’s Halloween Diretide event failed to arrive last year - and business boss Erik Johnson reckons they need to do better.

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ESL increases prize pool for ESL One Dota 2 series to a million dollars

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ESL increases prize pool for ESL One Dota 2 series to a million dollars

The eSports producers at ESL, having brought their Dota series, ESL One, to major sports arenas around the world, have just announced plans to increase the prize pool for each of the ESL One events in the future. That brings the total prize pool for the ESL One 2015-16 season to a million dollars, starting with a $250,000 pool for the upcoming ESL One Frankfurt this June. 

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Steam racks up 125 million active accounts, with help from Dota 2 and Counter-Strike

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Steam racks up 125 million active accounts, with help from Dota 2 and Counter-Strike

Yeah, course: Steam’s numbers are always going in right direction. But it’s the sheer velocity of the thing that’s exciting. As Valve pull the platform into new shapes with SteamVR, there are now 125 million people using it as a platform for buying and playing games. That means a full fifth of Steam’s current userbase has shown up since September. 

Two games in particular might have had something to do with it.

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Dota 2 sees over one million players concurrently for New Bloom event; servers struggle with load

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Dota 2 sees over one million players concurrently for New Bloom event; servers struggle with load

The players of Dota 2 have been enjoying the fruits of the latest content update, with the return of the New Bloom festival. With it, a new game mode has been made available, pitting teams and their tamed Year Beast against each other.

The mode and its rewards have attracted over one million concurrent players in fact.

Unfortunately, the game mode is only made available during limited 10-minute periods at random times throughout the day. The results have caused the Dota 2 network to either put players in lengthy queues, or crash altogether as everyone piles in to play the Year Beast Brawl.

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Dota 2 New Bloom festival to return; features new Winter Wyvern hero

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Dota 2 New Bloom festival to return; features new Winter Wyvern hero

Dota 2 is on the precipice of a new content update, with the return of the New Bloom festival, and it’s Year Beast. But immediately, there’s some noticeable differences between this year’s, and last year’s event. First - it will introduce a new original hero to the game: Winter Wyvern. She’s a huge frosty dragon who’s got a thing for books. Also in the update is a new model enhancing arcana, this time being granted to Crystal Maiden in the form of a frostbitten cloak.

Valve have began the long tease with a light-hearted comic, and a New Bloom trailer.

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Valve open new curated Steam Workshops. Creators have made more than $57m since 2011

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Valve open new curated Steam Workshops. Creators have made more than $57m since 2011

For the first time in history virtual hat designers are making more money than actual milliners.* Valve’s revealed that since launching the Steam Workshop in 2011 content creators have made $57 million.

Until now you could only sell creations for Valve’s games - Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive. That’s going to change as Valve invite other games to sell through their workshops, too.

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